diff options
Diffstat (limited to 'src/example')
-rw-r--r-- | src/example/script.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/example/script.cpp b/src/example/script.cpp index 9e8b147..4ba2b4b 100644 --- a/src/example/script.cpp +++ b/src/example/script.cpp @@ -35,15 +35,15 @@ class MyScript : public Script { }; int main() { + ComponentManager component_manager {}; + ScriptSystem system { component_manager }; + // Create game object with Transform and BehaviorScript components - auto obj = GameObject(0, "name", "tag", Vector2{1.2, 3.4}, 0, 1); + auto & obj = component_manager.new_object("name"); obj.add_component<BehaviorScript>().set_script<MyScript>(); - // Get ScriptSystem singleton instance (this would normally be done from the - // game loop) - ScriptSystem sys; // Update all scripts. This should result in MyScript::update being called - sys.update(); + system.update(); return EXIT_SUCCESS; } |