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-rw-r--r--src/example/CMakeLists.txt2
-rw-r--r--src/example/collision.cpp123
-rw-r--r--src/example/events.cpp113
3 files changed, 238 insertions, 0 deletions
diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt
index 3a5b543..d2ea926 100644
--- a/src/example/CMakeLists.txt
+++ b/src/example/CMakeLists.txt
@@ -28,6 +28,8 @@ add_example(proxy)
add_example(db)
add_example(ecs)
add_example(scene_manager)
+add_example(collision)
+add_example(events)
add_example(particles)
add_example(gameloop)
diff --git a/src/example/collision.cpp b/src/example/collision.cpp
new file mode 100644
index 0000000..f51380e
--- /dev/null
+++ b/src/example/collision.cpp
@@ -0,0 +1,123 @@
+#include "api/BoxCollider.h"
+#include "system/CollisionSystem.h"
+#include <crepe/system/ScriptSystem.h>
+#include <crepe/Component.h>
+#include <crepe/ComponentManager.h>
+#include <crepe/api/GameObject.h>
+#include <crepe/api/Rigidbody.h>
+#include <crepe/api/BoxCollider.h>
+#include <crepe/api/Transform.h>
+#include <crepe/system/PhysicsSystem.h>
+#include <crepe/system/RenderSystem.h>
+#include <crepe/util/log.h>
+
+#include <crepe/api/Script.h>
+#include <crepe/api/AssetManager.h>
+#include <crepe/api/Color.h>
+#include <crepe/api/Sprite.h>
+#include <crepe/api/Texture.h>
+#include <crepe/api/Transform.h>
+#include <crepe/api/Vector2.h>
+#include <crepe/api/Event.h>
+#include <crepe/api/EventManager.h>
+#include <crepe/api/LoopManager.h>
+
+#include <chrono>
+#include <memory>
+
+using namespace crepe;
+using namespace std;
+
+class MyScript : public Script {
+ static bool oncollision(const CollisionEvent& test) {
+ std::cout << "test collision: " << test.info.first.collider.game_object_id << std::endl;
+ return true;
+ }
+ void init() {
+ EventManager::get_instance().subscribe<CollisionEvent>(oncollision, this->parent->game_object_id);
+ }
+ void update() {
+ // Retrieve component from the same GameObject this script is on
+
+ }
+
+
+};
+
+int main(int argc, char * argv[]) {
+ //setup
+ LoopManager gameloop;
+ Color color(0, 0, 0, 0);
+
+ double screen_size_width = 640;
+ double screen_size_height = 480;
+ double world_collider = 1000;
+ //define playable world
+ GameObject World(0, "Name", "Tag", Vector2{screen_size_width/2, screen_size_height/2}, 0, 1);
+ World.add_component<Rigidbody>(Rigidbody::Data{
+ .mass = 0,
+ .gravity_scale = 0,
+ .body_type = Rigidbody::BodyType::STATIC,
+ .constraints = {0, 0, 0},
+ .use_gravity = false,
+ .bounce = false,
+ .offset = {0,0}
+ });
+ World.add_component<BoxCollider>(Vector2{0, 0-(screen_size_height/2+world_collider/2)}, world_collider, world_collider);; // Top
+ World.add_component<BoxCollider>(Vector2{0, screen_size_height/2+world_collider/2}, world_collider, world_collider); // Bottom
+ World.add_component<BoxCollider>(Vector2{0-(screen_size_width/2+world_collider/2), 0}, world_collider, world_collider); // Left
+ World.add_component<BoxCollider>(Vector2{screen_size_width/2+world_collider/2, 0}, world_collider, world_collider); // right
+
+
+ GameObject game_object1(1, "Name", "Tag", Vector2{screen_size_width/2, screen_size_height/2}, 0, 1);
+ game_object1.add_component<Rigidbody>(Rigidbody::Data{
+ .mass = 1,
+ .gravity_scale = 0.01,
+ .body_type = Rigidbody::BodyType::DYNAMIC,
+ .linear_velocity = {1,0},
+ .constraints = {0, 0, 0},
+ .use_gravity = true,
+ .bounce = true,
+ .elastisity = 1,
+ .offset = {0,0},
+ });
+ game_object1.add_component<BoxCollider>(Vector2{0, 0}, 20, 20);
+ game_object1.add_component<BehaviorScript>().set_script<MyScript>();
+ game_object1.add_component<Sprite>(
+ make_shared<Texture>("/home/jaro/crepe/asset/texture/green_square.png"), color,
+ FlipSettings{true, true});
+ game_object1.add_component<Camera>(Color::get_white());
+
+
+ // GameObject game_object2(2, "Name", "Tag", Vector2{20, 470}, 0, 1);
+ // game_object2.add_component<Rigidbody>(Rigidbody::Data{
+ // .mass = 1,
+ // .gravity_scale = 1,
+ // .body_type = Rigidbody::BodyType::DYNAMIC,
+ // .linear_velocity = {0,0},
+ // .constraints = {0, 0, 0},
+ // .use_gravity = false,
+ // .bounce = false,
+ // .offset = {0,0},
+ // });
+ // game_object2.add_component<BoxCollider>(Vector2{0, 0}, 0, 0);
+ // game_object2.add_component<BehaviorScript>().set_script<MyScript>();
+ // game_object2.add_component<Sprite>(
+ // make_shared<Texture>("/home/jaro/crepe/asset/texture/red_square.png"), color,
+ // FlipSettings{true, true});
+
+
+ crepe::ScriptSystem sys;
+ // Update all scripts. This should result in MyScript::update being called
+ sys.update();
+
+ gameloop.start();
+ // auto & render = crepe::RenderSystem::get_instance();
+ // auto start = std::chrono::steady_clock::now();
+ // while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) {
+ // render.update();
+ // }
+
+
+ return 0;
+}
diff --git a/src/example/events.cpp b/src/example/events.cpp
new file mode 100644
index 0000000..ed519ff
--- /dev/null
+++ b/src/example/events.cpp
@@ -0,0 +1,113 @@
+#include <iostream>
+
+#include <crepe/ComponentManager.h>
+#include <crepe/system/ScriptSystem.h>
+#include <crepe/util/log.h>
+
+#include <crepe/api/BehaviorScript.h>
+#include <crepe/api/Config.h>
+#include <crepe/api/Event.h>
+#include <crepe/api/EventManager.h>
+#include <crepe/api/GameObject.h>
+#include <crepe/api/IKeyListener.h>
+#include <crepe/api/IMouseListener.h>
+#include <crepe/api/KeyCodes.h>
+#include <crepe/api/Script.h>
+#include <crepe/api/Transform.h>
+
+using namespace crepe;
+using namespace std;
+
+class MyScript : public Script, public IKeyListener, public IMouseListener {
+ void update() {
+ // Retrieve component from the same GameObject this script is on
+ Transform & test = get_component<Transform>();
+ dbg_logf("Transform(%.2f, %.2f)", test.position.x, test.position.y);
+ }
+
+ bool on_key_pressed(const KeyPressEvent & event) override {
+ std::cout << "KeyPressed function" << std::endl;
+ this->deactivate_keys();
+ return false;
+ }
+ bool on_key_released(const KeyReleaseEvent & event) override {
+ std::cout << "KeyRelease function" << std::endl;
+ return false;
+ }
+ bool on_mouse_clicked(const MouseClickEvent & event) override {
+ std::cout << "MouseClick function" << std::endl;
+ return false;
+ }
+ bool on_mouse_pressed(const MousePressEvent & event) override {
+ std::cout << "MousePress function" << std::endl;
+ return false;
+ }
+ bool on_mouse_released(const MouseReleaseEvent & event) override {
+ std::cout << "MouseRelease function" << std::endl;
+ return false;
+ }
+ bool on_mouse_moved(const MouseMoveEvent & event) override {
+ std::cout << "MouseMove function" << std::endl;
+ return false;
+ }
+};
+class TestKeyListener : public IKeyListener {
+public:
+ bool on_key_pressed(const KeyPressEvent & event) override {
+ std::cout << "TestKeyListener: Key Pressed - Code: "
+ << static_cast<int>(event.key) << std::endl;
+ return true; // Return true if the listener should remain active
+ }
+ bool on_key_released(const KeyReleaseEvent & event) override {
+ std::cout << "TestKeyListener: Key Released - Code: "
+ << static_cast<int>(event.key) << std::endl;
+ return true;
+ }
+};
+int main() {
+ // two events to trigger
+ KeyPressEvent key_press;
+ key_press.key = Keycode::A;
+ key_press.repeat = 0;
+ MouseClickEvent click_event;
+ click_event.button = MouseButton::LEFT_MOUSE;
+ click_event.mouse_x = 100;
+ click_event.mouse_y = 200;
+ // queue events to test queue
+ EventManager::get_instance().queue_event<KeyPressEvent>(
+ std::move(key_press), 0);
+ EventManager::get_instance().queue_event<MouseClickEvent>(
+ std::move(click_event), 0);
+ {
+ TestKeyListener test_listener;
+ test_listener.set_channel(1);
+ auto obj = GameObject(0, "name", "tag", Vector2{1.2, 3.4}, 0, 1);
+ obj.add_component<BehaviorScript>().set_script<MyScript>();
+
+ ScriptSystem sys;
+ sys.update();
+
+ // Trigger the events while `testListener` is in scope
+ EventManager::get_instance().trigger_event<KeyPressEvent>(key_press, 1);
+ EventManager::get_instance().trigger_event(MouseClickEvent{
+ .mouse_x = 100,
+ .mouse_y = 100,
+ .button = MouseButton::LEFT_MOUSE,
+ },1);
+ }
+ // custom lambda event handler
+ EventHandler<KeyPressEvent> event_handler = [](const KeyPressEvent & e) {
+ std::cout << "lambda test" << std::endl;
+ return false;
+ };
+ EventManager::get_instance().subscribe<KeyPressEvent>(
+ std::move(event_handler), 0);
+ // testing trigger with testListener not in scope (unsubscribed)
+ EventManager::get_instance().trigger_event<KeyPressEvent>(key_press, 0);
+ EventManager::get_instance().trigger_event<MouseClickEvent>(click_event, 0);
+ // dispatching queued events
+ EventManager::get_instance().dispatch_events();
+
+ EventManager::get_instance().unsubscribe<KeyPressEvent>(event_handler, 0);
+ return EXIT_SUCCESS;
+}