diff options
Diffstat (limited to 'src/example')
| -rw-r--r-- | src/example/audio_internal.cpp | 8 | ||||
| -rw-r--r-- | src/example/particles.cpp | 2 | ||||
| -rw-r--r-- | src/example/rendering.cpp | 13 | 
3 files changed, 11 insertions, 12 deletions
| diff --git a/src/example/audio_internal.cpp b/src/example/audio_internal.cpp index 661161a..1647f20 100644 --- a/src/example/audio_internal.cpp +++ b/src/example/audio_internal.cpp @@ -25,11 +25,11 @@ int _ = []() {  int main() {  	// Load a background track (Ogg Vorbis) -	auto bgm = Sound("../mwe/audio/bgm.ogg"); +	auto bgm = Sound("mwe/audio/bgm.ogg");  	// Load three short samples (WAV) -	auto sfx1 = Sound("../mwe/audio/sfx1.wav"); -	auto sfx2 = Sound("../mwe/audio/sfx2.wav"); -	auto sfx3 = Sound("../mwe/audio/sfx3.wav"); +	auto sfx1 = Sound("mwe/audio/sfx1.wav"); +	auto sfx2 = Sound("mwe/audio/sfx2.wav"); +	auto sfx3 = Sound("mwe/audio/sfx3.wav");  	// Start the background track  	bgm.play(); diff --git a/src/example/particles.cpp b/src/example/particles.cpp index 3d5f676..d4638a2 100644 --- a/src/example/particles.cpp +++ b/src/example/particles.cpp @@ -18,7 +18,7 @@ int main(int argc, char * argv[]) {  	GameObject game_object = mgr.new_object("", "", Vector2{0, 0}, 0, 0);  	Color color(0, 0, 0, 0);  	Sprite test_sprite = game_object.add_component<Sprite>( -		make_shared<Texture>("../asset/texture/img.png"), color, FlipSettings{true, true}); +		make_shared<Texture>("asset/texture/img.png"), color, FlipSettings{true, true});  	game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{  		.position = {0, 0},  		.max_particles = 100, diff --git a/src/example/rendering.cpp b/src/example/rendering.cpp index ecd3f6a..01794f8 100644 --- a/src/example/rendering.cpp +++ b/src/example/rendering.cpp @@ -30,17 +30,16 @@ int main() {  	// Normal adding components  	{  		Color color(0, 0, 0, 0); -		Sprite & sprite -			= obj.add_component<Sprite>(make_shared<Texture>("../asset/texture/img.png"), -										color, FlipSettings{false, false}); +		Sprite & sprite = obj.add_component<Sprite>( +			make_shared<Texture>("asset/texture/img.png"), color, FlipSettings{false, false});  		sprite.sorting_in_layer = 2;  		sprite.order_in_layer = 1; -		obj.add_component<Camera>(Color::get_red()); +		obj.add_component<Camera>(Color::RED);  	}  	{  		Color color(0, 0, 0, 0);  		Sprite & sprite = obj1.add_component<Sprite>( -			make_shared<Texture>("../asset/texture/img.png"), color, FlipSettings{true, true}); +			make_shared<Texture>("asset/texture/img.png"), color, FlipSettings{true, true});  		sprite.sorting_in_layer = 2;  		sprite.order_in_layer = 2;  	} @@ -48,7 +47,7 @@ int main() {  	{  		Color color(0, 0, 0, 0);  		Sprite & sprite = obj2.add_component<Sprite>( -			make_shared<Texture>("../asset/texture/img.png"), color, FlipSettings{true, true}); +			make_shared<Texture>("asset/texture/img.png"), color, FlipSettings{true, true});  		sprite.sorting_in_layer = 1;  		sprite.order_in_layer = 2;  	} @@ -56,7 +55,7 @@ int main() {  	/*  	{  		Color color(0, 0, 0, 0); -		auto img = mgr.cache<Texture>("../asset/texture/second.png"); +		auto img = mgr.cache<Texture>("asset/texture/second.png");  		obj2.add_component<Sprite>(img, color, FlipSettings{true, true});  	}  	*/ |