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-rw-r--r--src/example/CMakeLists.txt9
-rw-r--r--src/example/audio_internal.cpp56
-rw-r--r--src/example/db.cpp30
-rw-r--r--src/example/log.cpp28
-rw-r--r--src/example/proxy.cpp45
-rw-r--r--src/example/rendering_particle.cpp71
-rw-r--r--src/example/script.cpp49
7 files changed, 72 insertions, 216 deletions
diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt
index 045f4d4..560e2bc 100644
--- a/src/example/CMakeLists.txt
+++ b/src/example/CMakeLists.txt
@@ -16,15 +16,8 @@ function(add_example target_name)
add_dependencies(examples ${target_name})
endfunction()
-add_example(audio_internal)
-add_example(script)
-add_example(log)
-add_example(rendering)
add_example(asset_manager)
add_example(savemgr)
-add_example(proxy)
-add_example(db)
-add_example(game)
-add_example(events)
+add_example(rendering_particle)
add_example(gameloop)
diff --git a/src/example/audio_internal.cpp b/src/example/audio_internal.cpp
deleted file mode 100644
index 661161a..0000000
--- a/src/example/audio_internal.cpp
+++ /dev/null
@@ -1,56 +0,0 @@
-/** \file
- *
- * Standalone example for usage of the internal \c Sound class.
- */
-
-#include <crepe/api/Config.h>
-#include <crepe/facade/Sound.h>
-#include <crepe/util/Log.h>
-
-#include <thread>
-
-using namespace crepe;
-using namespace std;
-using namespace std::chrono_literals;
-using std::make_unique;
-
-// Unrelated stuff that is not part of this POC
-int _ = []() {
- // Show dbg_trace() output
- auto & cfg = Config::get_instance();
- cfg.log.level = Log::Level::TRACE;
-
- return 0; // satisfy compiler
-}();
-
-int main() {
- // Load a background track (Ogg Vorbis)
- auto bgm = Sound("../mwe/audio/bgm.ogg");
- // Load three short samples (WAV)
- auto sfx1 = Sound("../mwe/audio/sfx1.wav");
- auto sfx2 = Sound("../mwe/audio/sfx2.wav");
- auto sfx3 = Sound("../mwe/audio/sfx3.wav");
-
- // Start the background track
- bgm.play();
-
- // Play each sample sequentially while pausing and resuming the background track
- this_thread::sleep_for(500ms);
- sfx1.play();
- this_thread::sleep_for(500ms);
- sfx2.play();
- bgm.pause();
- this_thread::sleep_for(500ms);
- sfx3.play();
- bgm.play();
- this_thread::sleep_for(500ms);
-
- // Play all samples simultaniously
- sfx1.play();
- sfx2.play();
- sfx3.play();
- this_thread::sleep_for(1000ms);
-
- // Stop all audio and exit
- return EXIT_SUCCESS;
-}
diff --git a/src/example/db.cpp b/src/example/db.cpp
deleted file mode 100644
index ee4e8fc..0000000
--- a/src/example/db.cpp
+++ /dev/null
@@ -1,30 +0,0 @@
-#include <crepe/api/Config.h>
-#include <crepe/facade/DB.h>
-#include <crepe/util/Log.h>
-
-using namespace crepe;
-using namespace std;
-
-// run before main
-static auto _ = []() {
- auto & cfg = Config::get_instance();
- cfg.log.level = Log::Level::TRACE;
- return 0;
-}();
-
-int main() {
- dbg_trace();
-
- DB db("file.db");
-
- const char * test_key = "test-key";
- string test_data = "Hello world!";
-
- dbg_logf("DB has key = {}", db.has(test_key));
-
- db.set(test_key, test_data);
-
- dbg_logf("key = \"{}\"", db.get(test_key));
-
- return 0;
-}
diff --git a/src/example/log.cpp b/src/example/log.cpp
deleted file mode 100644
index 5baa021..0000000
--- a/src/example/log.cpp
+++ /dev/null
@@ -1,28 +0,0 @@
-/** \file
- *
- * Standalone example for usage of the logging functions
- */
-
-#include <crepe/api/Config.h>
-#include <crepe/util/Log.h>
-
-using namespace crepe;
-
-// unrelated setup code
-int _ = []() {
- // make sure all log messages get printed
- auto & cfg = Config::get_instance();
- cfg.log.level = Log::Level::TRACE;
-
- return 0; // satisfy compiler
-}();
-
-int main() {
- dbg_trace();
- dbg_log("debug message");
- Log::logf("info message with variable: {}", 3);
- Log::logf(Log::Level::WARNING, "warning");
- Log::logf(Log::Level::ERROR, "error");
-
- return 0;
-}
diff --git a/src/example/proxy.cpp b/src/example/proxy.cpp
deleted file mode 100644
index 69451f8..0000000
--- a/src/example/proxy.cpp
+++ /dev/null
@@ -1,45 +0,0 @@
-/** \file
- *
- * Standalone example for usage of the proxy type
- */
-
-#include <crepe/ValueBroker.h>
-#include <crepe/api/Config.h>
-#include <crepe/util/Log.h>
-#include <crepe/util/Proxy.h>
-
-using namespace std;
-using namespace crepe;
-
-void test_ro_ref(const int & val) {}
-void test_rw_ref(int & val) {}
-void test_ro_val(int val) {}
-
-int main() {
- auto & cfg = Config::get_instance();
- cfg.log.level = Log::Level::DEBUG;
-
- int real_value = 0;
-
- ValueBroker<int> broker{
- [&real_value](const int & target) {
- dbg_logf("set {} to {}", real_value, target);
- real_value = target;
- },
- [&real_value]() -> const int & {
- dbg_logf("get {}", real_value);
- return real_value;
- },
- };
-
- Proxy<int> proxy{broker};
-
- broker.set(54);
- proxy = 84;
-
- test_ro_ref(proxy); // this is allowed
- // test_rw_ref(proxy); // this should throw a compile error
- test_ro_val(proxy);
-
- return 0;
-}
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp
new file mode 100644
index 0000000..4571afb
--- /dev/null
+++ b/src/example/rendering_particle.cpp
@@ -0,0 +1,71 @@
+#include "api/Camera.h"
+#include "system/ParticleSystem.h"
+#include <SDL2/SDL_timer.h>
+#include <crepe/ComponentManager.h>
+
+#include <crepe/Component.h>
+#include <crepe/api/Color.h>
+#include <crepe/api/GameObject.h>
+#include <crepe/api/ParticleEmitter.h>
+#include <crepe/api/Rigidbody.h>
+#include <crepe/api/Sprite.h>
+#include <crepe/api/Texture.h>
+#include <crepe/api/Transform.h>
+#include <crepe/api/Vector2.h>
+#include <crepe/system/RenderSystem.h>
+
+#include <chrono>
+#include <iostream>
+#include <memory>
+
+using namespace crepe;
+using namespace std;
+
+int main(int argc, char * argv[]) {
+ ComponentManager mgr;
+ GameObject game_object = mgr.new_object("", "", Vector2{100, 100}, 0, 0.1);
+ RenderSystem sys{mgr};
+ ParticleSystem psys{mgr};
+
+ Color color(255, 255, 255, 255);
+
+ Sprite & test_sprite = game_object.add_component<Sprite>(
+ make_shared<Texture>("../asset/texture/img.png"), color, FlipSettings{false, false});
+ test_sprite.order_in_layer = 5;
+
+ auto & test = game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{
+ .position = {0, 0},
+ .max_particles = 10,
+ .emission_rate = 0.1,
+ .min_speed = 6,
+ .max_speed = 20,
+ .min_angle = -20,
+ .max_angle = 20,
+ .begin_lifespan = 0,
+ .end_lifespan = 60,
+ .force_over_time = Vector2{0, 0},
+ .boundary{
+ .width = 1000,
+ .height = 1000,
+ .offset = Vector2{0, 0},
+ .reset_on_exit = false,
+ },
+ .sprite = test_sprite,
+ });
+ game_object.add_component<Camera>(Color::WHITE);
+
+ game_object
+ .add_component<Sprite>(make_shared<Texture>("../asset/texture/img.png"), color,
+ FlipSettings{false, false})
+ .order_in_layer
+ = 6;
+
+ auto start = std::chrono::steady_clock::now();
+ while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) {
+ psys.update();
+ sys.update();
+ SDL_Delay(10);
+ }
+
+ return 0;
+}
diff --git a/src/example/script.cpp b/src/example/script.cpp
deleted file mode 100644
index a23295b..0000000
--- a/src/example/script.cpp
+++ /dev/null
@@ -1,49 +0,0 @@
-/** \file
- *
- * Standalone example for usage of the script component and system
- */
-
-#include <crepe/ComponentManager.h>
-#include <crepe/system/ScriptSystem.h>
-#include <crepe/util/Log.h>
-
-#include <crepe/api/BehaviorScript.h>
-#include <crepe/api/Config.h>
-#include <crepe/api/GameObject.h>
-#include <crepe/api/Script.h>
-#include <crepe/api/Transform.h>
-
-using namespace crepe;
-using namespace std;
-
-// Unrelated stuff that is not part of this POC
-int _ = []() {
- // Show dbg_trace() output
- auto & cfg = Config::get_instance();
- cfg.log.level = Log::Level::TRACE;
-
- return 0; // satisfy compiler
-}();
-
-// User-defined script:
-class MyScript : public Script {
- void update() {
- // Retrieve component from the same GameObject this script is on
- Transform & test = get_component<Transform>();
- dbg_logf("Transform({:.2f}, {:.2f})", test.position.x, test.position.y);
- }
-};
-
-int main() {
- ComponentManager component_manager{};
- ScriptSystem system{component_manager};
-
- // Create game object with Transform and BehaviorScript components
- GameObject obj = component_manager.new_object("name");
- obj.add_component<BehaviorScript>().set_script<MyScript>();
-
- // Update all scripts. This should result in MyScript::update being called
- system.update();
-
- return EXIT_SUCCESS;
-}