diff options
Diffstat (limited to 'src/example')
| -rw-r--r-- | src/example/game.cpp | 31 | 
1 files changed, 16 insertions, 15 deletions
| diff --git a/src/example/game.cpp b/src/example/game.cpp index 5361f3a..8ea50ea 100644 --- a/src/example/game.cpp +++ b/src/example/game.cpp @@ -29,23 +29,23 @@ class MyScript1 : public Script {  		Log::logf("Box script keypressed()");  		switch (test.key) {  			case Keycode::A: { -				Transform & tf = this->get_component<Transform>(); -				tf.position.x -= 1; +				Rigidbody & tf = this->get_component<Rigidbody>(); +				tf.data.linear_velocity.x -= 1;  				break;  			}  			case Keycode::W: { -				Transform & tf = this->get_component<Transform>(); -				tf.position.y -= 1; +				Rigidbody & tf = this->get_component<Rigidbody>(); +				tf.data.linear_velocity.y -= 1;  				break;  			}  			case Keycode::S: { -				Transform & tf = this->get_component<Transform>(); -				tf.position.y += 1; +				Rigidbody & tf = this->get_component<Rigidbody>(); +				tf.data.linear_velocity.y += 1;  				break;  			}  			case Keycode::D: { -				Transform & tf = this->get_component<Transform>(); -				tf.position.x += 1; +				Rigidbody & tf = this->get_component<Rigidbody>(); +				tf.data.linear_velocity.x += 1;  				break;  			}  			case Keycode::E: { @@ -85,7 +85,10 @@ class MyScript1 : public Script {  			[this](const KeyPressEvent & ev) -> bool { return this->keypressed(ev); });  	}  	void update() { -		// Retrieve component from the same GameObject this script is on +		Rigidbody & tf = this->get_component<Rigidbody>(); +		Log::logf("linear_velocity.x {}", tf.data.linear_velocity.x); +		Log::logf("linear_velocity.y {}", tf.data.linear_velocity.y); +		// tf.data.linear_velocity = {0,0};  	}  }; @@ -160,15 +163,13 @@ public:  	void load_scene() { -		Mediator & m = this->mediator; -		ComponentManager & mgr = m.component_manager;  		Color color(0, 0, 0, 255);  		float screen_size_width = 320;  		float screen_size_height = 240;  		float world_collider = 1000;  		//define playable world -		GameObject world = mgr.new_object( +		GameObject world = new_object(  			"Name", "Tag", vec2{screen_size_width / 2, screen_size_height / 2}, 0, 1);  		world.add_component<Rigidbody>(Rigidbody::Data{  			.mass = 0, @@ -196,13 +197,13 @@ public:  				.zoom = 1,  			}); -		GameObject game_object1 = mgr.new_object( +		GameObject game_object1 = new_object(  			"Name", "Tag", vec2{screen_size_width / 2, screen_size_height / 2}, 0, 1);  		game_object1.add_component<Rigidbody>(Rigidbody::Data{  			.mass = 1,  			.gravity_scale = 1,  			.body_type = Rigidbody::BodyType::DYNAMIC, -			.linear_velocity = {0, 0}, +			.linear_velocity = {0, 1},  			.constraints = {0, 0, 0},  			.elastisity_coefficient = 1,  			.offset = {0, 0}, @@ -228,7 +229,7 @@ public:  			.active  			= false; -		GameObject game_object2 = mgr.new_object( +		GameObject game_object2 = new_object(  			"Name", "Tag", vec2{screen_size_width / 2, screen_size_height / 2}, 0, 1);  		game_object2.add_component<Rigidbody>(Rigidbody::Data{  			.mass = 1, |