diff options
Diffstat (limited to 'src/example')
| -rw-r--r-- | src/example/asset_manager.cpp | 22 | ||||
| -rw-r--r-- | src/example/audio_internal.cpp | 16 | ||||
| -rw-r--r-- | src/example/particles.cpp | 5 | ||||
| -rw-r--r-- | src/example/rendering.cpp | 6 | 
4 files changed, 29 insertions, 20 deletions
| diff --git a/src/example/asset_manager.cpp b/src/example/asset_manager.cpp index cf64f89..a2ca8c3 100644 --- a/src/example/asset_manager.cpp +++ b/src/example/asset_manager.cpp @@ -8,7 +8,7 @@ int main() {  	// this needs to be called before the asset manager otherwise the destructor  	// of sdl is not in the right order -	{ Texture test("../asset/texture/img.png"); } +	{ Texture test("asset/texture/img.png"); }  	// FIXME: make it so the issue described by the above comment is not possible  	// (i.e. the order in which internal classes are instantiated should not  	// impact the way the engine works). @@ -18,20 +18,20 @@ int main() {  	{  		// TODO: [design] the Sound class can't be directly included by the user as  		// it includes SoLoud headers. -		auto bgm = mgr.cache<Sound>("../mwe/audio/bgm.ogg"); -		auto sfx1 = mgr.cache<Sound>("../mwe/audio/sfx1.wav"); -		auto sfx2 = mgr.cache<Sound>("../mwe/audio/sfx2.wav"); +		auto bgm = mgr.cache<Sound>("mwe/audio/bgm.ogg"); +		auto sfx1 = mgr.cache<Sound>("mwe/audio/sfx1.wav"); +		auto sfx2 = mgr.cache<Sound>("mwe/audio/sfx2.wav"); -		auto img = mgr.cache<Texture>("../asset/texture/img.png"); -		auto img1 = mgr.cache<Texture>("../asset/texture/second.png"); +		auto img = mgr.cache<Texture>("asset/texture/img.png"); +		auto img1 = mgr.cache<Texture>("asset/texture/second.png");  	}  	{ -		auto bgm = mgr.cache<Sound>("../mwe/audio/bgm.ogg"); -		auto sfx1 = mgr.cache<Sound>("../mwe/audio/sfx1.wav"); -		auto sfx2 = mgr.cache<Sound>("../mwe/audio/sfx2.wav"); +		auto bgm = mgr.cache<Sound>("mwe/audio/bgm.ogg"); +		auto sfx1 = mgr.cache<Sound>("mwe/audio/sfx1.wav"); +		auto sfx2 = mgr.cache<Sound>("mwe/audio/sfx2.wav"); -		auto img = mgr.cache<Texture>("../asset/texture/img.png"); -		auto img1 = mgr.cache<Texture>("../asset/texture/second.png"); +		auto img = mgr.cache<Texture>("asset/texture/img.png"); +		auto img1 = mgr.cache<Texture>("asset/texture/second.png");  	}  } diff --git a/src/example/audio_internal.cpp b/src/example/audio_internal.cpp index ff55a59..9b60e6b 100644 --- a/src/example/audio_internal.cpp +++ b/src/example/audio_internal.cpp @@ -4,7 +4,9 @@   */  #include <crepe/api/Config.h> +#include <crepe/facade/SoundContext.h>  #include <crepe/facade/Sound.h> +#include <crepe/Asset.h>  #include <crepe/util/Log.h>  #include <thread> @@ -24,12 +26,18 @@ int _ = []() {  }();  int main() { +	SoundContext ctx{}; +	Sound sound{ctx};  	// Load a background track (Ogg Vorbis) -	auto bgm = Sound("../mwe/audio/bgm.ogg"); +	auto _bgm = sound.clone(Asset{"mwe/audio/bgm.ogg"}); +	Sound & bgm = *dynamic_cast<Sound *>(_bgm.get());  	// Load three short samples (WAV) -	auto sfx1 = Sound("../mwe/audio/sfx1.wav"); -	auto sfx2 = Sound("../mwe/audio/sfx2.wav"); -	auto sfx3 = Sound("../mwe/audio/sfx3.wav"); +	auto _sfx1 = sound.clone(Asset{"mwe/audio/sfx1.wav"}); +	Sound & sfx1 = *dynamic_cast<Sound *>(_sfx1.get()); +	auto _sfx2 = sound.clone(Asset{"mwe/audio/sfx2.wav"}); +	Sound & sfx2 = *dynamic_cast<Sound *>(_sfx2.get()); +	auto _sfx3 = sound.clone(Asset{"mwe/audio/sfx3.wav"}); +	Sound & sfx3 = *dynamic_cast<Sound *>(_sfx3.get());  	// Start the background track  	bgm.play(); diff --git a/src/example/particles.cpp b/src/example/particles.cpp index 6eab046..b65671a 100644 --- a/src/example/particles.cpp +++ b/src/example/particles.cpp @@ -14,10 +14,11 @@ using namespace crepe;  using namespace std;  int main(int argc, char * argv[]) { -	GameObject game_object(0, "", "", Vector2{0, 0}, 0, 0); +	ComponentManager mgr; +	GameObject game_object = mgr.new_object("", "", Vector2{0, 0}, 0, 0);  	Color color(0, 0, 0, 0);  	Sprite test_sprite = game_object.add_component<Sprite>( -		make_shared<Texture>("../asset/texture/img.png"), color, +		make_shared<Texture>("asset/texture/img.png"), color,  		FlipSettings{true, true});  	game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{  		.position = {0, 0}, diff --git a/src/example/rendering.cpp b/src/example/rendering.cpp index abd11b1..2157bdc 100644 --- a/src/example/rendering.cpp +++ b/src/example/rendering.cpp @@ -31,21 +31,21 @@ int main() {  	{  		Color color(0, 0, 0, 0);  		obj.add_component<Sprite>( -			make_shared<Texture>("../asset/texture/img.png"), color, +			make_shared<Texture>("asset/texture/img.png"), color,  			FlipSettings{false, false});  		obj.add_component<Camera>(Color::get_red());  	}  	{  		Color color(0, 0, 0, 0);  		obj1.add_component<Sprite>( -			make_shared<Texture>("../asset/texture/second.png"), color, +			make_shared<Texture>("asset/texture/second.png"), color,  			FlipSettings{true, true});  	}  	/*  	{  		Color color(0, 0, 0, 0); -		auto img = mgr.cache<Texture>("../asset/texture/second.png"); +		auto img = mgr.cache<Texture>("asset/texture/second.png");  		obj2.add_component<Sprite>(img, color, FlipSettings{true, true});  	}  	*/ |