diff options
Diffstat (limited to 'src/example')
| -rw-r--r-- | src/example/CMakeLists.txt | 3 | ||||
| -rw-r--r-- | src/example/components_internal.cpp | 4 | ||||
| -rw-r--r-- | src/example/particle.cpp | 102 | 
3 files changed, 106 insertions, 3 deletions
| diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt index 6df4ce7..cbf8e31 100644 --- a/src/example/CMakeLists.txt +++ b/src/example/CMakeLists.txt @@ -15,4 +15,5 @@ endfunction()  add_example(audio_internal)  add_example(components_internal)  add_example(script) - +add_example(particle) +target_link_libraries(particle PUBLIC SDL2) diff --git a/src/example/components_internal.cpp b/src/example/components_internal.cpp index 54ce295..3ba5b5a 100644 --- a/src/example/components_internal.cpp +++ b/src/example/components_internal.cpp @@ -39,8 +39,8 @@ int main() {  	auto stop_adding = chrono::high_resolution_clock::now();  	auto sprites = mgr.get_components_by_type<Sprite>(); -	for (auto sprite : sprites) { -		assert(sprite.get().path == "test"); +	for (auto & sprite : sprites) { +		assert(sprite.path == "test");  	}  	auto stop_looping = chrono::high_resolution_clock::now(); diff --git a/src/example/particle.cpp b/src/example/particle.cpp new file mode 100644 index 0000000..df1dbfd --- /dev/null +++ b/src/example/particle.cpp @@ -0,0 +1,102 @@ +#include <iostream> +#include <thread> +#include <chrono> +#include "SDLApp.h" +#include "ParticleEmitter.h" +#include "ParticleSystem.h" +#include "Particle.h" +#include <crepe/Component.h> +#include <crepe/ComponentManager.h> +#include <crepe/GameObject.h> +#include <chrono> + +using namespace crepe; +using namespace std; + +const int WINDOW_WIDTH = 800; +const int WINDOW_HEIGHT = 600; + +int main(int argc, char* argv[]) { +    SDLApp app(WINDOW_WIDTH, WINDOW_HEIGHT); + +    if (!app.initialize()) { +        cerr << "Failed to initialize SDLApp." << endl; +        return 1; +    } + +	 +	GameObject * game_object[1]; +	game_object[0] = new GameObject(0, "Name", "Tag", 0); +	 + +    ParticleSystem particleSystem; + +    unsigned int maxParticles = 100;         // maximum number of particles +    unsigned int emissionRate = 10;          // particles created per second +    unsigned int speed = 50;                 // base speed of particles +    unsigned int speedOffset = 10;           // random offset for particle speed +    unsigned int angle = 270;                 // base angle of particle emission +    unsigned int angleOffset = 30;           // random offset for particle angle +    float beginLifespan = 0.0f;             // beginning lifespan of particles +    float endLifespan = 6.0f;               // ending lifespan of particles + +    // Vector to hold all the emitters +    // vector<ParticleEmitter> emitters; +	game_object[0]->add_component<ParticleEmitter>(maxParticles, emissionRate, speed, speedOffset, angle, angleOffset, beginLifespan, endLifespan); + +	 +	 + +    // Loop to create 1000 emitters +    // for (unsigned int i = 0; i < 1000; ++i) { +    //     ParticleEmitter emitter(maxParticles, emissionRate, speed, speedOffset, angle, angleOffset, beginLifespan, endLifespan); +         +    //     // Set a position for each emitter, modifying the position for demonstration +    //     emitter.m_position = {static_cast<float>(200 + (i % 100)), static_cast<float>(200 + (i / 100) * 10)}; // Adjust position for each emitter +         +    //     emitters.push_back(emitter); // Add the emitter to the vector +    // } +    float deltaTime = 0.1f; +    bool running = true; +    cout << "start loop " << endl; +    while (running) { +        app.handleEvents(running); + +        // Start timing +        auto start = chrono::high_resolution_clock::now(); + + +		// POC CODE +        particleSystem.update();  +		// POC CODE + +        // End timing +        auto end = chrono::high_resolution_clock::now(); +        chrono::duration<float, milli> duration = end - start; // get duration in milliseconds + +        cout << "Update took " << duration.count() << " ms" << endl; +        app.clearScreen(); + +        start = chrono::high_resolution_clock::now(); +        // render particles using the drawSquare method from SDLApp +		ComponentManager& mgr = ComponentManager::get_instance(); +		std::vector<std::reference_wrapper<ParticleEmitter>> emitters = mgr.get_components_by_type<ParticleEmitter>(); +        for (const ParticleEmitter& emitter : emitters) { +            for (const Particle& particle : emitter.particles) { +                if(particle.active)app.drawSquare(particle.position.x, particle.position.y, 5); // draw each particle +            } +        } +         + +        app.presentScreen(); +        end = chrono::high_resolution_clock::now(); +         duration = end - start; // get duration in milliseconds + +        cout << "screen took " << duration.count() << " ms" << endl; + +        this_thread::sleep_for(chrono::milliseconds(20)); // simulate ~50 FPS +    } + +    app.cleanUp(); +    return 0; +} |