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-rw-r--r--src/example/CMakeLists.txt1
-rw-r--r--src/example/game.cpp31
-rw-r--r--src/example/replay.cpp84
3 files changed, 101 insertions, 15 deletions
diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt
index 187ed46..1bc31d8 100644
--- a/src/example/CMakeLists.txt
+++ b/src/example/CMakeLists.txt
@@ -19,4 +19,5 @@ endfunction()
add_example(rendering_particle)
add_example(game)
add_example(button)
+add_example(replay)
add_example(AITest)
diff --git a/src/example/game.cpp b/src/example/game.cpp
index 2d25153..f8520f4 100644
--- a/src/example/game.cpp
+++ b/src/example/game.cpp
@@ -30,23 +30,23 @@ class MyScript1 : public Script {
Log::logf("Box script keypressed()");
switch (test.key) {
case Keycode::A: {
- Transform & tf = this->get_component<Transform>();
- tf.position.x -= 1;
+ Rigidbody & tf = this->get_component<Rigidbody>();
+ tf.data.linear_velocity.x -= 1;
break;
}
case Keycode::W: {
- Transform & tf = this->get_component<Transform>();
- tf.position.y -= 1;
+ Rigidbody & tf = this->get_component<Rigidbody>();
+ tf.data.linear_velocity.y -= 1;
break;
}
case Keycode::S: {
- Transform & tf = this->get_component<Transform>();
- tf.position.y += 1;
+ Rigidbody & tf = this->get_component<Rigidbody>();
+ tf.data.linear_velocity.y += 1;
break;
}
case Keycode::D: {
- Transform & tf = this->get_component<Transform>();
- tf.position.x += 1;
+ Rigidbody & tf = this->get_component<Rigidbody>();
+ tf.data.linear_velocity.x += 1;
break;
}
case Keycode::E: {
@@ -86,7 +86,10 @@ class MyScript1 : public Script {
[this](const KeyPressEvent & ev) -> bool { return this->keypressed(ev); });
}
void update() {
- // Retrieve component from the same GameObject this script is on
+ Rigidbody & tf = this->get_component<Rigidbody>();
+ Log::logf("linear_velocity.x {}", tf.data.linear_velocity.x);
+ Log::logf("linear_velocity.y {}", tf.data.linear_velocity.y);
+ // tf.data.linear_velocity = {0,0};
}
};
@@ -161,15 +164,13 @@ public:
void load_scene() {
- Mediator & m = this->mediator;
- ComponentManager & mgr = m.component_manager;
Color color(0, 0, 0, 255);
float screen_size_width = 320;
float screen_size_height = 240;
float world_collider = 1000;
//define playable world
- GameObject world = mgr.new_object(
+ GameObject world = new_object(
"Name", "Tag", vec2{screen_size_width / 2, screen_size_height / 2}, 0, 1);
world.add_component<Rigidbody>(Rigidbody::Data{
.mass = 0,
@@ -197,13 +198,13 @@ public:
.zoom = 1,
});
- GameObject game_object1 = mgr.new_object(
+ GameObject game_object1 = new_object(
"Name", "Tag", vec2{screen_size_width / 2, screen_size_height / 2}, 0, 1);
game_object1.add_component<Rigidbody>(Rigidbody::Data{
.mass = 1,
.gravity_scale = 1,
.body_type = Rigidbody::BodyType::DYNAMIC,
- .linear_velocity = {0, 0},
+ .linear_velocity = {0, 1},
.constraints = {0, 0, 0},
.elastisity_coefficient = 1,
.offset = {0, 0},
@@ -229,7 +230,7 @@ public:
.active
= false;
- GameObject game_object2 = mgr.new_object(
+ GameObject game_object2 = new_object(
"Name", "Tag", vec2{screen_size_width / 2, screen_size_height / 2}, 0, 1);
game_object2.add_component<Rigidbody>(Rigidbody::Data{
.mass = 1,
diff --git a/src/example/replay.cpp b/src/example/replay.cpp
new file mode 100644
index 0000000..82fd478
--- /dev/null
+++ b/src/example/replay.cpp
@@ -0,0 +1,84 @@
+#include <crepe/api/Config.h>
+#include <crepe/api/Engine.h>
+#include <crepe/api/Script.h>
+
+using namespace crepe;
+using namespace std;
+
+class AnimationScript : public Script {
+ Transform * transform;
+ float t = 0;
+
+ void init() { transform = &get_component<Transform>(); }
+
+ void update() {
+ t += 0.05;
+ transform->position = {sin(t), cos(t)};
+ }
+};
+
+class Timeline : public Script {
+ unsigned i = 0;
+ recording_t recording;
+
+ void update() {
+ switch (i++) {
+ default:
+ break;
+ case 10:
+ logf("record start");
+ replay.record_start();
+ break;
+ case 60:
+ logf("record end, playing recording");
+ this->recording = replay.record_end();
+ replay.play(this->recording);
+ break;
+ case 61:
+ logf("done, releasing recording");
+ replay.release(this->recording);
+ break;
+ case 72:
+ logf("exit");
+ queue_event<ShutDownEvent>();
+ break;
+ };
+ }
+};
+
+class TestScene : public Scene {
+public:
+ using Scene::Scene;
+
+ void load_scene() {
+ Mediator & mediator = this->mediator;
+ ComponentManager & mgr = mediator.component_manager;
+
+ GameObject cam = mgr.new_object("cam");
+ cam.add_component<Camera>(ivec2{640, 480}, vec2{3, 3},
+ Camera::Data{
+ .bg_color = Color::WHITE,
+ });
+
+ GameObject square = mgr.new_object("square");
+ square.add_component<Sprite>(Asset{"asset/texture/square.png"}, Sprite::Data{
+ .size = {0.5, 0.5},
+ });
+ square.add_component<BehaviorScript>().set_script<AnimationScript>();
+
+ GameObject scapegoat = mgr.new_object("");
+ scapegoat.add_component<BehaviorScript>().set_script<Timeline>();
+ }
+
+ string get_name() const { return "scene1"; }
+};
+
+int main(int argc, char * argv[]) {
+ Config & cfg = Config::get_instance();
+ cfg.log.level = Log::Level::DEBUG;
+
+ Engine engine;
+
+ engine.add_scene<TestScene>();
+ return engine.main();
+}