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-rw-r--r--src/example/sound.cpp54
1 files changed, 0 insertions, 54 deletions
diff --git a/src/example/sound.cpp b/src/example/sound.cpp
deleted file mode 100644
index a9b0930..0000000
--- a/src/example/sound.cpp
+++ /dev/null
@@ -1,54 +0,0 @@
-
-
-#include "api/Asset.h"
-#include "api/AudioSource.h"
-#include "api/BehaviorScript.h"
-#include "api/Camera.h"
-#include "api/GameObject.h"
-#include "api/LoopManager.h"
-#include "api/Scene.h"
-#include "api/Script.h"
-#include "manager/ComponentManager.h"
-#include "types.h"
-#include <string>
-
-using namespace crepe;
-
-
-class ScriptTest : public Script {
- void init(){
- auto & audio = this->get_component<AudioSource>();
- audio.play();
- }
- void update(){
- }
-};
-
-
-class TestSound : public Scene {
-public:
- void load_scene(){
- Mediator & mediator = this->mediator;
- ComponentManager & mgr = mediator.component_manager;
-
- GameObject obj = mgr.new_object("SOUND");
- GameObject cam = mgr.new_object("cam");
- cam.add_component<Camera>(ivec2{100,100},vec2{100,100}, Camera::Data{});
-
- Asset asset{"asset/audio/sample.ogg"};
- auto & test = obj.add_component<AudioSource>(asset);
- obj.add_component<BehaviorScript>().set_script<ScriptTest>();
-
-
- }
-
- std::string get_name() const { return "TestScene"; };
-
-};
-
-int main(){
- LoopManager engine;
- engine.add_scene<TestSound>();
- engine.start();
- return 0;
-}