diff options
Diffstat (limited to 'src/example/script.cpp')
-rw-r--r-- | src/example/script.cpp | 10 |
1 files changed, 2 insertions, 8 deletions
diff --git a/src/example/script.cpp b/src/example/script.cpp index dac7af3..9e8b147 100644 --- a/src/example/script.cpp +++ b/src/example/script.cpp @@ -36,18 +36,12 @@ class MyScript : public Script { int main() { // Create game object with Transform and BehaviorScript components - auto obj = GameObject(0, "name", "tag", 0); - obj.add_component<Transform>( - Point{ - .x = 1.2, - .y = 3.4, - }, - 0, 0); + auto obj = GameObject(0, "name", "tag", Vector2{1.2, 3.4}, 0, 1); obj.add_component<BehaviorScript>().set_script<MyScript>(); // Get ScriptSystem singleton instance (this would normally be done from the // game loop) - auto & sys = ScriptSystem::get_instance(); + ScriptSystem sys; // Update all scripts. This should result in MyScript::update being called sys.update(); |