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diff --git a/src/example/script.cpp b/src/example/script.cpp
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-/** \file
- *
- * Standalone example for usage of the script component and system
- */
-
-#include <crepe/ComponentManager.h>
-#include <crepe/system/ScriptSystem.h>
-#include <crepe/util/log.h>
-
-#include <crepe/api/BehaviorScript.h>
-#include <crepe/api/Config.h>
-#include <crepe/api/GameObject.h>
-#include <crepe/api/Script.h>
-#include <crepe/api/Transform.h>
-
-using namespace crepe;
-using namespace std;
-
-// Unrelated stuff that is not part of this POC
-int _ = []() {
- // Show dbg_trace() output
- auto & cfg = Config::get_instance();
- cfg.log.level = LogLevel::TRACE;
-
- return 0; // satisfy compiler
-}();
-
-// User-defined script:
-class MyScript : public Script {
- void update() {
- // Retrieve component from the same GameObject this script is on
- Transform & test = get_component<Transform>();
- dbg_logf("Transform(%.2f, %.2f)", test.position.x, test.position.y);
- }
-};
-
-int main() {
- // Create game object with Transform and BehaviorScript components
- auto obj = GameObject(0, "name", "tag", 0);
- obj.add_component<Transform>(
- Point{
- .x = 1.2,
- .y = 3.4,
- },
- 0, 0);
- obj.add_component<BehaviorScript>().set_script<MyScript>();
-
- // Get ScriptSystem singleton instance (this would normally be done from the
- // game loop)
- auto & sys = ScriptSystem::get_instance();
- // Update all scripts. This should result in MyScript::update being called
- sys.update();
-
- return EXIT_SUCCESS;
-}