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-rw-r--r--src/example/scene_manager.cpp8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/example/scene_manager.cpp b/src/example/scene_manager.cpp
index accec7d..ac7f439 100644
--- a/src/example/scene_manager.cpp
+++ b/src/example/scene_manager.cpp
@@ -20,6 +20,8 @@ public:
GameObject object2 = mgr.new_object("scene_1", "tag_scene_1", Vector2{1, 0}, 0, 1);
GameObject object3 = mgr.new_object("scene_1", "tag_scene_1", Vector2{2, 0}, 0, 1);
}
+
+ string get_name() { return "scene1"; }
};
class ConcreteScene2 : public Scene {
@@ -33,6 +35,8 @@ public:
GameObject object3 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 2}, 0, 1);
GameObject object4 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 3}, 0, 1);
}
+
+ string get_name() { return "scene2"; }
};
int main() {
@@ -40,8 +44,8 @@ int main() {
SceneManager scene_mgr{component_mgr};
// Add the scenes to the scene manager
- scene_mgr.add_scene<ConcreteScene1>("scene1");
- scene_mgr.add_scene<ConcreteScene2>("scene2");
+ scene_mgr.add_scene<ConcreteScene1>();
+ scene_mgr.add_scene<ConcreteScene2>();
// There is no need to call set_next_scene() at the beginnen, because the first scene will be
// automatically set as the next scene