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-rw-r--r--src/example/scene_manager.cpp31
1 files changed, 20 insertions, 11 deletions
diff --git a/src/example/scene_manager.cpp b/src/example/scene_manager.cpp
index c48d5e3..62720eb 100644
--- a/src/example/scene_manager.cpp
+++ b/src/example/scene_manager.cpp
@@ -12,29 +12,39 @@ using namespace std;
class ConcreteScene1 : public Scene {
public:
- ConcreteScene1(string name) : Scene(name) {}
+ using Scene::Scene;
void load_scene() {
- GameObject object1(0, "scene_1", "tag_scene_1", Vector2{0, 0}, 0, 1);
- GameObject object2(1, "scene_1", "tag_scene_1", Vector2{1, 0}, 0, 1);
- GameObject object3(2, "scene_1", "tag_scene_1", Vector2{2, 0}, 0, 1);
+ auto & mgr = this->component_manager;
+ GameObject object1
+ = mgr.new_object("scene_1", "tag_scene_1", Vector2{0, 0}, 0, 1);
+ GameObject object2
+ = mgr.new_object("scene_1", "tag_scene_1", Vector2{1, 0}, 0, 1);
+ GameObject object3
+ = mgr.new_object("scene_1", "tag_scene_1", Vector2{2, 0}, 0, 1);
}
};
class ConcreteScene2 : public Scene {
public:
- ConcreteScene2(string name) : Scene(name) {}
+ using Scene::Scene;
void load_scene() {
- GameObject object1(0, "scene_2", "tag_scene_2", Vector2{0, 0}, 0, 1);
- GameObject object2(1, "scene_2", "tag_scene_2", Vector2{0, 1}, 0, 1);
- GameObject object3(2, "scene_2", "tag_scene_2", Vector2{0, 2}, 0, 1);
- GameObject object4(3, "scene_2", "tag_scene_2", Vector2{0, 3}, 0, 1);
+ auto & mgr = this->component_manager;
+ GameObject object1
+ = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 0}, 0, 1);
+ GameObject object2
+ = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 1}, 0, 1);
+ GameObject object3
+ = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 2}, 0, 1);
+ GameObject object4
+ = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 3}, 0, 1);
}
};
int main() {
- SceneManager & scene_mgr = SceneManager::get_instance();
+ ComponentManager component_mgr{};
+ SceneManager scene_mgr{component_mgr};
// Add the scenes to the scene manager
scene_mgr.add_scene<ConcreteScene1>("scene1");
@@ -47,7 +57,6 @@ int main() {
scene_mgr.load_next_scene();
// Get the Metadata components of each GameObject of Scene1
- ComponentManager & component_mgr = ComponentManager::get_instance();
vector<reference_wrapper<Metadata>> metadata
= component_mgr.get_components_by_type<Metadata>();