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-rw-r--r--src/example/scene_manager.cpp22
1 files changed, 14 insertions, 8 deletions
diff --git a/src/example/scene_manager.cpp b/src/example/scene_manager.cpp
index 1c982aa..24ab72e 100644
--- a/src/example/scene_manager.cpp
+++ b/src/example/scene_manager.cpp
@@ -16,9 +16,12 @@ public:
void load_scene() {
auto & mgr = this->component_manager;
- GameObject object1 = mgr.new_object("scene_1", "tag_scene_1", Vector2{0, 0}, 0, 1);
- GameObject object2 = mgr.new_object("scene_1", "tag_scene_1", Vector2{1, 0}, 0, 1);
- GameObject object3 = mgr.new_object("scene_1", "tag_scene_1", Vector2{2, 0}, 0, 1);
+ GameObject object1
+ = mgr.new_object("scene_1", "tag_scene_1", Vector2{0, 0}, 0, 1);
+ GameObject object2
+ = mgr.new_object("scene_1", "tag_scene_1", Vector2{1, 0}, 0, 1);
+ GameObject object3
+ = mgr.new_object("scene_1", "tag_scene_1", Vector2{2, 0}, 0, 1);
}
};
@@ -28,10 +31,14 @@ public:
void load_scene() {
auto & mgr = this->component_manager;
- GameObject object1 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 0}, 0, 1);
- GameObject object2 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 1}, 0, 1);
- GameObject object3 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 2}, 0, 1);
- GameObject object4 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 3}, 0, 1);
+ GameObject object1
+ = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 0}, 0, 1);
+ GameObject object2
+ = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 1}, 0, 1);
+ GameObject object3
+ = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 2}, 0, 1);
+ GameObject object4
+ = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 3}, 0, 1);
}
};
@@ -77,4 +84,3 @@ int main() {
return 0;
}
-