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-rw-r--r--src/example/replay.cpp85
1 files changed, 85 insertions, 0 deletions
diff --git a/src/example/replay.cpp b/src/example/replay.cpp
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+++ b/src/example/replay.cpp
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+#include <crepe/api/Engine.h>
+#include <crepe/api/Script.h>
+#include <crepe/api/Config.h>
+
+using namespace crepe;
+using namespace std;
+
+class AnimationScript : public Script {
+ Transform * transform;
+ float t = 0;
+
+ void init() {
+ transform = &get_component<Transform>();
+ }
+
+ void update() {
+ t += 0.05;
+ transform->position = { sin(t), cos(t) };
+ }
+};
+
+class Timeline : public Script {
+ unsigned i = 0;
+ recording_t recording;
+
+ void update() {
+ switch (i++) {
+ default: break;
+ case 10:
+ replay.record_start();
+ break;
+ case 60:
+ this->recording = replay.record_end();
+ replay.play(this->recording);
+ break;
+ case 61:
+ replay.release(this->recording);
+ break;
+ case 72:
+ throw;
+ break;
+ };
+ }
+};
+
+class TestScene : public Scene {
+public:
+ using Scene::Scene;
+
+ void load_scene() {
+ Mediator & mediator = this->mediator;
+ ComponentManager & mgr = mediator.component_manager;
+
+ GameObject cam = mgr.new_object("cam");
+ cam.add_component<Camera>(ivec2{640,480},vec2{3,3}, Camera::Data{
+ .bg_color = Color::WHITE,
+ });
+
+ GameObject square = mgr.new_object("square");
+ square.add_component<Sprite>(
+ Asset{"asset/texture/square.png"},
+ Sprite::Data{
+ .size = { 0.5, 0.5 },
+ }
+ );
+ square.add_component<BehaviorScript>().set_script<AnimationScript>();
+
+ GameObject scapegoat = mgr.new_object("");
+ scapegoat.add_component<BehaviorScript>().set_script<Timeline>();
+ }
+
+ string get_name() const { return "scene1"; }
+};
+
+int main(int argc, char * argv[]) {
+ Config & cfg = Config::get_instance();
+ cfg.log.level = Log::Level::DEBUG;
+
+ Engine engine;
+
+ engine.add_scene<TestScene>();
+ engine.start();
+
+ return 0;
+}