diff options
Diffstat (limited to 'src/example/replay.cpp')
-rw-r--r-- | src/example/replay.cpp | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/src/example/replay.cpp b/src/example/replay.cpp new file mode 100644 index 0000000..82fd478 --- /dev/null +++ b/src/example/replay.cpp @@ -0,0 +1,84 @@ +#include <crepe/api/Config.h> +#include <crepe/api/Engine.h> +#include <crepe/api/Script.h> + +using namespace crepe; +using namespace std; + +class AnimationScript : public Script { + Transform * transform; + float t = 0; + + void init() { transform = &get_component<Transform>(); } + + void update() { + t += 0.05; + transform->position = {sin(t), cos(t)}; + } +}; + +class Timeline : public Script { + unsigned i = 0; + recording_t recording; + + void update() { + switch (i++) { + default: + break; + case 10: + logf("record start"); + replay.record_start(); + break; + case 60: + logf("record end, playing recording"); + this->recording = replay.record_end(); + replay.play(this->recording); + break; + case 61: + logf("done, releasing recording"); + replay.release(this->recording); + break; + case 72: + logf("exit"); + queue_event<ShutDownEvent>(); + break; + }; + } +}; + +class TestScene : public Scene { +public: + using Scene::Scene; + + void load_scene() { + Mediator & mediator = this->mediator; + ComponentManager & mgr = mediator.component_manager; + + GameObject cam = mgr.new_object("cam"); + cam.add_component<Camera>(ivec2{640, 480}, vec2{3, 3}, + Camera::Data{ + .bg_color = Color::WHITE, + }); + + GameObject square = mgr.new_object("square"); + square.add_component<Sprite>(Asset{"asset/texture/square.png"}, Sprite::Data{ + .size = {0.5, 0.5}, + }); + square.add_component<BehaviorScript>().set_script<AnimationScript>(); + + GameObject scapegoat = mgr.new_object(""); + scapegoat.add_component<BehaviorScript>().set_script<Timeline>(); + } + + string get_name() const { return "scene1"; } +}; + +int main(int argc, char * argv[]) { + Config & cfg = Config::get_instance(); + cfg.log.level = Log::Level::DEBUG; + + Engine engine; + + engine.add_scene<TestScene>(); + return engine.main(); +} |