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-rw-r--r--src/example/rendering_particle.cpp16
1 files changed, 9 insertions, 7 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp
index 2e2552d..07e43a1 100644
--- a/src/example/rendering_particle.cpp
+++ b/src/example/rendering_particle.cpp
@@ -63,16 +63,18 @@ public:
.angle_offset = 0,
});
- auto & anim = game_object.add_component<Animator>(test_sprite, 4, 4, Animator::Data{
- .fps = 1,
- .looping = false,
- });
+ auto & anim = game_object.add_component<Animator>(test_sprite, 4, 4,
+ Animator::Data{
+ .fps = 1,
+ .looping = false,
+ });
anim.set_anim(2);
anim.active = false;
- auto & cam = game_object.add_component<Camera>(ivec2{1280,720}, vec2{400,400},Camera::Data{
- .bg_color = Color::WHITE,
- });
+ auto & cam = game_object.add_component<Camera>(ivec2{1280, 720}, vec2{400, 400},
+ Camera::Data{
+ .bg_color = Color::WHITE,
+ });
}
string get_name() const { return "TestScene"; };