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-rw-r--r--src/example/rendering_particle.cpp76
1 files changed, 0 insertions, 76 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp
deleted file mode 100644
index 5440fdd..0000000
--- a/src/example/rendering_particle.cpp
+++ /dev/null
@@ -1,76 +0,0 @@
-
-
-#include "api/Asset.h"
-#include "api/Text.h"
-#include <crepe/Component.h>
-#include <crepe/api/Animator.h>
-#include <crepe/api/Button.h>
-#include <crepe/api/Camera.h>
-#include <crepe/api/Color.h>
-#include <crepe/api/GameObject.h>
-#include <crepe/api/LoopManager.hpp>
-#include <crepe/api/ParticleEmitter.h>
-#include <crepe/api/Rigidbody.h>
-#include <crepe/api/Sprite.h>
-#include <crepe/api/Transform.h>
-#include <crepe/manager/ComponentManager.h>
-#include <crepe/manager/Mediator.h>
-#include <crepe/types.h>
-
-using namespace crepe;
-using namespace std;
-
-class TestScene : public Scene {
-public:
- void load_scene() {
- GameObject game_object = new_object("", "", vec2{0, 0}, 0, 1);
-
- Color color(255, 255, 255, 255);
-
- Asset img{"asset/texture/square.png"};
-
- Sprite & test_sprite = game_object.add_component<Sprite>(
- img, Sprite::Data{
- .color = color,
- .flip = Sprite::FlipSettings{false, false},
- .sorting_in_layer = 2,
- .order_in_layer = 2,
- .size = {1, 1},
- .angle_offset = 0,
- .position_offset = {0, 1},
- .world_space = false,
- });
- //auto & emitter = game_object.add_component<ParticleEmitter>(test_sprite, ParticleEmitter::Data{});
-
- Sprite & test_sprite1
- = game_object.add_component<Sprite>(img, Sprite::Data{
- .color = color,
- .size = {1, 1},
- .position_offset = {0, -1},
- .world_space = false,
- });
-
- auto & cam = game_object.add_component<Camera>(ivec2{1280, 720}, vec2{5, 5},
- Camera::Data{
- .bg_color = Color::WHITE,
- .postion_offset = {1000, 1000},
- });
-
- /*
- game_object.add_component<Text>(vec2{1, 1}, vec2{0, -0.5}, "ComicSansMS",
- Text::Data{.text_color = Color::RED}, "test TEST");
-
- game_object.add_component<Text>(vec2{1, 1}, vec2{0, 0.5}, "ComicSansMS",
- Text::Data{.text_color = Color::BLACK}, "TEST test");
- */
- }
-
- string get_name() const { return "TestScene"; };
-};
-
-int main(int argc, char * argv[]) {
- LoopManager engine;
- engine.add_scene<TestScene>();
- engine.start();
- return 0;
-}