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Diffstat (limited to 'src/example/rendering_particle.cpp')
-rw-r--r-- | src/example/rendering_particle.cpp | 76 |
1 files changed, 0 insertions, 76 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp deleted file mode 100644 index 5440fdd..0000000 --- a/src/example/rendering_particle.cpp +++ /dev/null @@ -1,76 +0,0 @@ - - -#include "api/Asset.h" -#include "api/Text.h" -#include <crepe/Component.h> -#include <crepe/api/Animator.h> -#include <crepe/api/Button.h> -#include <crepe/api/Camera.h> -#include <crepe/api/Color.h> -#include <crepe/api/GameObject.h> -#include <crepe/api/LoopManager.hpp> -#include <crepe/api/ParticleEmitter.h> -#include <crepe/api/Rigidbody.h> -#include <crepe/api/Sprite.h> -#include <crepe/api/Transform.h> -#include <crepe/manager/ComponentManager.h> -#include <crepe/manager/Mediator.h> -#include <crepe/types.h> - -using namespace crepe; -using namespace std; - -class TestScene : public Scene { -public: - void load_scene() { - GameObject game_object = new_object("", "", vec2{0, 0}, 0, 1); - - Color color(255, 255, 255, 255); - - Asset img{"asset/texture/square.png"}; - - Sprite & test_sprite = game_object.add_component<Sprite>( - img, Sprite::Data{ - .color = color, - .flip = Sprite::FlipSettings{false, false}, - .sorting_in_layer = 2, - .order_in_layer = 2, - .size = {1, 1}, - .angle_offset = 0, - .position_offset = {0, 1}, - .world_space = false, - }); - //auto & emitter = game_object.add_component<ParticleEmitter>(test_sprite, ParticleEmitter::Data{}); - - Sprite & test_sprite1 - = game_object.add_component<Sprite>(img, Sprite::Data{ - .color = color, - .size = {1, 1}, - .position_offset = {0, -1}, - .world_space = false, - }); - - auto & cam = game_object.add_component<Camera>(ivec2{1280, 720}, vec2{5, 5}, - Camera::Data{ - .bg_color = Color::WHITE, - .postion_offset = {1000, 1000}, - }); - - /* - game_object.add_component<Text>(vec2{1, 1}, vec2{0, -0.5}, "ComicSansMS", - Text::Data{.text_color = Color::RED}, "test TEST"); - - game_object.add_component<Text>(vec2{1, 1}, vec2{0, 0.5}, "ComicSansMS", - Text::Data{.text_color = Color::BLACK}, "TEST test"); - */ - } - - string get_name() const { return "TestScene"; }; -}; - -int main(int argc, char * argv[]) { - LoopManager engine; - engine.add_scene<TestScene>(); - engine.start(); - return 0; -} |