diff options
Diffstat (limited to 'src/example/rendering_particle.cpp')
-rw-r--r-- | src/example/rendering_particle.cpp | 58 |
1 files changed, 40 insertions, 18 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index 75be7ff..3a12144 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -1,19 +1,20 @@ +#include "api/Animator.h" #include "api/Camera.h" +#include "system/AnimatorSystem.h" #include "system/ParticleSystem.h" #include <SDL2/SDL_timer.h> #include <crepe/ComponentManager.h> #include <crepe/Component.h> +#include <crepe/api/Color.h> #include <crepe/api/GameObject.h> #include <crepe/api/ParticleEmitter.h> #include <crepe/api/Rigidbody.h> +#include <crepe/api/Sprite.h> #include <crepe/api/Texture.h> #include <crepe/api/Transform.h> #include <crepe/system/RenderSystem.h> -#include <crepe/util/log.h> -#include <crepe/api/Color.h> -#include <crepe/api/Sprite.h> -#include <crepe/api/Vector2.h> +#include <crepe/types.h> #include <chrono> @@ -21,41 +22,62 @@ using namespace crepe; using namespace std; int main(int argc, char * argv[]) { - GameObject game_object(0, "", "", Vector2{100, 100}, 0, 0.1); + ComponentManager mgr; + GameObject game_object = mgr.new_object("", "", vec2{0, 0}, 0, 1); + RenderSystem sys{mgr}; + ParticleSystem psys{mgr}; + AnimatorSystem asys{mgr}; + Color color(255, 255, 255, 255); - Sprite test_sprite = game_object.add_component<Sprite>( - make_shared<Texture>("../asset/texture/img.png"), Color::get_red(), - FlipSettings{false, false}); - game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{ + + auto img = Texture("asset/texture/test_ap43.png"); + Sprite & test_sprite = game_object.add_component<Sprite>( + img, color, Sprite::FlipSettings{true, true}, 1, 1, 500); + + //game_object.add_component<Animator>(test_sprite, 4, 1, 0).active = true; + game_object.add_component<Animator>(test_sprite, 1, 1, 0).active = true; + + /* + auto & test = game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{ .position = {0, 0}, .max_particles = 10, - .emission_rate = 0.5, + .emission_rate = 0.1, .min_speed = 6, .max_speed = 20, .min_angle = -20, .max_angle = 20, .begin_lifespan = 0, .end_lifespan = 60, - .force_over_time = Vector2{0, 0}, + .force_over_time = vec2{0, 0}, .boundary{ .width = 1000, .height = 1000, - .offset = Vector2{0, 0}, + .offset = vec2{0, 0}, .reset_on_exit = false, }, .sprite = test_sprite, }); - game_object.add_component<Camera>(Color::get_white()); + */ + + auto & cam = game_object.add_component<Camera>(Color::WHITE, ivec2{1080, 720}, + vec2{2000, 2000}, 1.0f); + + /* + game_object + .add_component<Sprite>(make_shared<Texture>("asset/texture/img.png"), color, + .add_component<Sprite>(make_shared<Texture>("asset/texture/img.png"), color, + FlipSettings{false, false}) + .order_in_layer + = 6; + */ - auto & sys = crepe::RenderSystem::get_instance(); - auto sys_part = crepe::ParticleSystem(); auto start = std::chrono::steady_clock::now(); while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) { - sys_part.update(); + psys.update(); + asys.update(); sys.update(); - SDL_Delay(10 ); + SDL_Delay(10); } return 0; } - |