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-rw-r--r--src/example/rendering_particle.cpp28
1 files changed, 7 insertions, 21 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp
index 07e43a1..9d6b537 100644
--- a/src/example/rendering_particle.cpp
+++ b/src/example/rendering_particle.cpp
@@ -1,21 +1,16 @@
-#include "api/Animator.h"
-#include "api/Camera.h"
-#include "api/LoopManager.h"
-#include "api/LoopTimer.h"
-#include "system/AnimatorSystem.h"
-#include "system/ParticleSystem.h"
-#include <SDL2/SDL_timer.h>
-#include <crepe/ComponentManager.h>
-
#include <crepe/Component.h>
+#include <crepe/api/Animator.h>
+#include <crepe/api/Camera.h>
#include <crepe/api/Color.h>
#include <crepe/api/GameObject.h>
+#include <crepe/api/LoopManager.hpp>
#include <crepe/api/ParticleEmitter.h>
#include <crepe/api/Rigidbody.h>
#include <crepe/api/Sprite.h>
#include <crepe/api/Texture.h>
#include <crepe/api/Transform.h>
-#include <crepe/system/RenderSystem.h>
+#include <crepe/manager/ComponentManager.h>
+#include <crepe/manager/Mediator.h>
#include <crepe/types.h>
using namespace crepe;
@@ -46,7 +41,8 @@ using namespace std;
class TestScene : public Scene {
public:
void load_scene() {
- ComponentManager & mgr = this->component_manager;
+ Mediator & mediator = this->mediator;
+ ComponentManager & mgr = mediator.component_manager;
GameObject game_object = mgr.new_object("", "", vec2{0, 0}, 0, 1);
Color color(255, 255, 255, 255);
@@ -84,15 +80,5 @@ int main(int argc, char * argv[]) {
LoopManager engine;
engine.add_scene<TestScene>();
engine.start();
-
- /*
- game_object
- .add_component<Sprite>(make_shared<Texture>("asset/texture/img.png"), color,
- .add_component<Sprite>(make_shared<Texture>("asset/texture/img.png"), color,
- FlipSettings{false, false})
- .order_in_layer
- = 6;
- */
-
return 0;
}