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-rw-r--r--src/example/rendering_particle.cpp8
1 files changed, 3 insertions, 5 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp
index ec71260..6e426cf 100644
--- a/src/example/rendering_particle.cpp
+++ b/src/example/rendering_particle.cpp
@@ -33,9 +33,7 @@ int main(int argc, char * argv[]) {
auto img = Texture("asset/texture/test_ap43.png");
Sprite & test_sprite
- = game_object.add_component<Sprite>(img, color, FlipSettings{true, true});
- test_sprite.order_in_layer = 5;
- test_sprite.height = 195;
+ = game_object.add_component<Sprite>(img, color, FlipSettings{true, true}, 1, 1, 500);
//game_object.add_component<Animator>(test_sprite, 4, 1, 0).active = true;
game_object.add_component<Animator>(test_sprite, 1, 1, 0).active = true;
@@ -62,8 +60,8 @@ int main(int argc, char * argv[]) {
});
*/
- auto & cam = game_object.add_component<Camera>(Color::WHITE);
- cam.pos = {0, 0};
+ auto & cam = game_object.add_component<Camera>(Color::WHITE, ivec2{1080, 720},
+ ivec2{2000, 2000}, 1.0f);
/*
game_object