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-rw-r--r--src/example/rendering_particle.cpp18
1 files changed, 16 insertions, 2 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp
index 29d475d..b57ba04 100644
--- a/src/example/rendering_particle.cpp
+++ b/src/example/rendering_particle.cpp
@@ -1,3 +1,4 @@
+#include "api/Button.h"
#include <crepe/Component.h>
#include <crepe/api/Animator.h>
#include <crepe/api/Camera.h>
@@ -12,6 +13,8 @@
#include <crepe/manager/ComponentManager.h>
#include <crepe/manager/Mediator.h>
#include <crepe/types.h>
+#include <functional>
+#include <iostream>
using namespace crepe;
using namespace std;
@@ -57,7 +60,7 @@ public:
.order_in_layer = 2,
.size = {0, 100},
.angle_offset = 0,
- .position_offset = {100, 0},
+ .position_offset = {0, 0},
});
auto & anim = game_object.add_component<Animator>(test_sprite, 4, 4,
@@ -66,12 +69,23 @@ public:
.looping = false,
});
anim.set_anim(2);
- anim.active = false;
+ anim.pause();
auto & cam = game_object.add_component<Camera>(ivec2{1280, 720}, vec2{400, 400},
Camera::Data{
.bg_color = Color::WHITE,
});
+
+ function<void()> on_click = [&](){ cout << "button clicked" << std::endl; };
+ function<void()> on_enter = [&](){ cout << "enter" << std::endl; };
+ function<void()> on_exit = [&](){ cout << "exit" << std::endl; };
+
+ auto & button = game_object.add_component<Button>(vec2{200,200}, vec2{0,0}, on_click, false);
+ button.on_mouse_enter = on_enter;
+ button.on_mouse_exit = on_exit;
+ button.is_toggle = true;
+ button.active = true;
+
}
string get_name() const { return "TestScene"; };