diff options
Diffstat (limited to 'src/example/rendering_particle.cpp')
-rw-r--r-- | src/example/rendering_particle.cpp | 45 |
1 files changed, 24 insertions, 21 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index add43f4..5440fdd 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -1,4 +1,7 @@ + + #include "api/Asset.h" +#include "api/Text.h" #include <crepe/Component.h> #include <crepe/api/Animator.h> #include <crepe/api/Button.h> @@ -13,7 +16,6 @@ #include <crepe/manager/ComponentManager.h> #include <crepe/manager/Mediator.h> #include <crepe/types.h> -#include <iostream> using namespace crepe; using namespace std; @@ -21,15 +23,11 @@ using namespace std; class TestScene : public Scene { public: void load_scene() { - - cout << "TestScene" << endl; - Mediator & mediator = this->mediator; - ComponentManager & mgr = mediator.component_manager; - GameObject game_object = mgr.new_object("", "", vec2{0, 0}, 0, 1); + GameObject game_object = new_object("", "", vec2{0, 0}, 0, 1); Color color(255, 255, 255, 255); - Asset img{"asset/spritesheet/spritesheet_test.png"}; + Asset img{"asset/texture/square.png"}; Sprite & test_sprite = game_object.add_component<Sprite>( img, Sprite::Data{ @@ -37,29 +35,34 @@ public: .flip = Sprite::FlipSettings{false, false}, .sorting_in_layer = 2, .order_in_layer = 2, - .size = {0, 100}, + .size = {1, 1}, .angle_offset = 0, - .position_offset = {0, 0}, + .position_offset = {0, 1}, + .world_space = false, }); + //auto & emitter = game_object.add_component<ParticleEmitter>(test_sprite, ParticleEmitter::Data{}); - //auto & anim = game_object.add_component<Animator>(test_sprite,ivec2{32, 64}, uvec2{4,1}, Animator::Data{}); - //anim.set_anim(0); + Sprite & test_sprite1 + = game_object.add_component<Sprite>(img, Sprite::Data{ + .color = color, + .size = {1, 1}, + .position_offset = {0, -1}, + .world_space = false, + }); - auto & cam = game_object.add_component<Camera>(ivec2{720, 1280}, vec2{400, 400}, + auto & cam = game_object.add_component<Camera>(ivec2{1280, 720}, vec2{5, 5}, Camera::Data{ .bg_color = Color::WHITE, + .postion_offset = {1000, 1000}, }); - function<void()> on_click = [&]() { cout << "button clicked" << std::endl; }; - function<void()> on_enter = [&]() { cout << "enter" << std::endl; }; - function<void()> on_exit = [&]() { cout << "exit" << std::endl; }; + /* + game_object.add_component<Text>(vec2{1, 1}, vec2{0, -0.5}, "ComicSansMS", + Text::Data{.text_color = Color::RED}, "test TEST"); - auto & button - = game_object.add_component<Button>(vec2{200, 200}, vec2{0, 0}, on_click, false); - button.on_mouse_enter = on_enter; - button.on_mouse_exit = on_exit; - button.is_toggle = true; - button.active = true; + game_object.add_component<Text>(vec2{1, 1}, vec2{0, 0.5}, "ComicSansMS", + Text::Data{.text_color = Color::BLACK}, "TEST test"); + */ } string get_name() const { return "TestScene"; }; |