diff options
Diffstat (limited to 'src/example/rendering_particle.cpp')
-rw-r--r-- | src/example/rendering_particle.cpp | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index 07cfae2..b623596 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -23,7 +23,7 @@ using namespace std; class TestScene : public Scene { public: void load_scene() { - GameObject game_object = new_object("", "", vec2{0, 0}, 45, 1); + GameObject game_object = new_object("", "", vec2{0, 0}, 0, 1); Color color(255, 255, 255, 255); @@ -38,22 +38,25 @@ public: .size = {1, 1}, .angle_offset = 0, .position_offset = {0, 1}, + .world_space = false, }); - auto & emitter - = game_object.add_component<ParticleEmitter>(test_sprite, ParticleEmitter::Data{}); + //auto & emitter = game_object.add_component<ParticleEmitter>(test_sprite, ParticleEmitter::Data{}); Sprite & test_sprite1 = game_object.add_component<Sprite>(img, Sprite::Data{ .color = color, .size = {1, 1}, .position_offset = {0, -1}, + .world_space = false, }); auto & cam = game_object.add_component<Camera>(ivec2{1280, 720}, vec2{5, 5}, Camera::Data{ .bg_color = Color::WHITE, + .postion_offset = {1000,1000}, }); + /* game_object.add_component<Text>(vec2{1, 1}, vec2{0, -0.5}, "ComicSansMS", Text::Data{.text_color = Color::RED}, "test TEST"); |