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-rw-r--r--src/example/rendering_particle.cpp9
1 files changed, 6 insertions, 3 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp
index 07cfae2..b623596 100644
--- a/src/example/rendering_particle.cpp
+++ b/src/example/rendering_particle.cpp
@@ -23,7 +23,7 @@ using namespace std;
class TestScene : public Scene {
public:
void load_scene() {
- GameObject game_object = new_object("", "", vec2{0, 0}, 45, 1);
+ GameObject game_object = new_object("", "", vec2{0, 0}, 0, 1);
Color color(255, 255, 255, 255);
@@ -38,22 +38,25 @@ public:
.size = {1, 1},
.angle_offset = 0,
.position_offset = {0, 1},
+ .world_space = false,
});
- auto & emitter
- = game_object.add_component<ParticleEmitter>(test_sprite, ParticleEmitter::Data{});
+ //auto & emitter = game_object.add_component<ParticleEmitter>(test_sprite, ParticleEmitter::Data{});
Sprite & test_sprite1
= game_object.add_component<Sprite>(img, Sprite::Data{
.color = color,
.size = {1, 1},
.position_offset = {0, -1},
+ .world_space = false,
});
auto & cam = game_object.add_component<Camera>(ivec2{1280, 720}, vec2{5, 5},
Camera::Data{
.bg_color = Color::WHITE,
+ .postion_offset = {1000,1000},
});
+
/*
game_object.add_component<Text>(vec2{1, 1}, vec2{0, -0.5}, "ComicSansMS",
Text::Data{.text_color = Color::RED}, "test TEST");