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-rw-r--r--src/example/rendering_particle.cpp76
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diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp
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+
+
+#include "api/Asset.h"
+#include "api/Text.h"
+#include <crepe/Component.h>
+#include <crepe/api/Animator.h>
+#include <crepe/api/Button.h>
+#include <crepe/api/Camera.h>
+#include <crepe/api/Color.h>
+#include <crepe/api/GameObject.h>
+#include <crepe/api/LoopManager.hpp>
+#include <crepe/api/ParticleEmitter.h>
+#include <crepe/api/Rigidbody.h>
+#include <crepe/api/Sprite.h>
+#include <crepe/api/Transform.h>
+#include <crepe/manager/ComponentManager.h>
+#include <crepe/manager/Mediator.h>
+#include <crepe/types.h>
+
+using namespace crepe;
+using namespace std;
+
+class TestScene : public Scene {
+public:
+ void load_scene() {
+ GameObject game_object = new_object("", "", vec2{0, 0}, 0, 1);
+
+ Color color(255, 255, 255, 255);
+
+ Asset img{"asset/texture/square.png"};
+
+ Sprite & test_sprite = game_object.add_component<Sprite>(
+ img, Sprite::Data{
+ .color = color,
+ .flip = Sprite::FlipSettings{false, false},
+ .sorting_in_layer = 2,
+ .order_in_layer = 2,
+ .size = {1, 1},
+ .angle_offset = 0,
+ .position_offset = {0, 1},
+ .world_space = false,
+ });
+ //auto & emitter = game_object.add_component<ParticleEmitter>(test_sprite, ParticleEmitter::Data{});
+
+ Sprite & test_sprite1
+ = game_object.add_component<Sprite>(img, Sprite::Data{
+ .color = color,
+ .size = {1, 1},
+ .position_offset = {0, -1},
+ .world_space = false,
+ });
+
+ auto & cam = game_object.add_component<Camera>(ivec2{1280, 720}, vec2{5, 5},
+ Camera::Data{
+ .bg_color = Color::WHITE,
+ .postion_offset = {1000, 1000},
+ });
+
+ /*
+ game_object.add_component<Text>(vec2{1, 1}, vec2{0, -0.5}, "ComicSansMS",
+ Text::Data{.text_color = Color::RED}, "test TEST");
+
+ game_object.add_component<Text>(vec2{1, 1}, vec2{0, 0.5}, "ComicSansMS",
+ Text::Data{.text_color = Color::BLACK}, "TEST test");
+ */
+ }
+
+ string get_name() const { return "TestScene"; };
+};
+
+int main(int argc, char * argv[]) {
+ LoopManager engine;
+ engine.add_scene<TestScene>();
+ engine.start();
+ return 0;
+}