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-rw-r--r--src/example/rendering_particle.cpp34
1 files changed, 13 insertions, 21 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp
index 7942fce..e6b31a7 100644
--- a/src/example/rendering_particle.cpp
+++ b/src/example/rendering_particle.cpp
@@ -7,8 +7,8 @@
#include <crepe/api/Button.h>
#include <crepe/api/Camera.h>
#include <crepe/api/Color.h>
+#include <crepe/api/Engine.h>
#include <crepe/api/GameObject.h>
-#include <crepe/api/LoopManager.hpp>
#include <crepe/api/ParticleEmitter.h>
#include <crepe/api/Rigidbody.h>
#include <crepe/api/Sprite.h>
@@ -27,7 +27,7 @@ public:
Color color(255, 255, 255, 255);
- Asset img {"asset/texture/square.png"};
+ Asset img {"asset/spritesheet/pokemon_spritesheet.png"};
Sprite & test_sprite = game_object.add_component<Sprite>(
img,
@@ -36,24 +36,24 @@ public:
.flip = Sprite::FlipSettings {false, false},
.sorting_in_layer = 2,
.order_in_layer = 2,
- .size = {1, 1},
+ .size = {1, 0},
.angle_offset = 0,
.position_offset = {0, 1},
.world_space = false,
}
);
- //auto & emitter = game_object.add_component<ParticleEmitter>(test_sprite, ParticleEmitter::Data{});
- Sprite & test_sprite1 = game_object.add_component<Sprite>(
- img,
- Sprite::Data {
- .color = color,
- .size = {1, 1},
- .position_offset = {0, -1},
- .world_space = false,
+ auto & anim = game_object.add_component<Animator>(
+ test_sprite, ivec2 {56, 56}, uvec2 {4, 4},
+ Animator::Data {
+ .looping = 0,
}
);
+ anim.set_anim(1);
+ anim.pause();
+ anim.next_anim();
+
auto & cam = game_object.add_component<Camera>(
ivec2 {1280, 720}, vec2 {5, 5},
Camera::Data {
@@ -61,22 +61,14 @@ public:
.postion_offset = {1000, 1000},
}
);
-
- /*
- game_object.add_component<Text>(vec2{1, 1}, vec2{0, -0.5}, "ComicSansMS",
- Text::Data{.text_color = Color::RED}, "test TEST");
-
- game_object.add_component<Text>(vec2{1, 1}, vec2{0, 0.5}, "ComicSansMS",
- Text::Data{.text_color = Color::BLACK}, "TEST test");
- */
}
string get_name() const { return "TestScene"; };
};
int main(int argc, char * argv[]) {
- LoopManager engine;
+ Engine engine;
engine.add_scene<TestScene>();
- engine.start();
+ engine.main();
return 0;
}