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-rw-r--r--src/example/rendering_particle.cpp73
1 files changed, 0 insertions, 73 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp
deleted file mode 100644
index add43f4..0000000
--- a/src/example/rendering_particle.cpp
+++ /dev/null
@@ -1,73 +0,0 @@
-#include "api/Asset.h"
-#include <crepe/Component.h>
-#include <crepe/api/Animator.h>
-#include <crepe/api/Button.h>
-#include <crepe/api/Camera.h>
-#include <crepe/api/Color.h>
-#include <crepe/api/GameObject.h>
-#include <crepe/api/LoopManager.hpp>
-#include <crepe/api/ParticleEmitter.h>
-#include <crepe/api/Rigidbody.h>
-#include <crepe/api/Sprite.h>
-#include <crepe/api/Transform.h>
-#include <crepe/manager/ComponentManager.h>
-#include <crepe/manager/Mediator.h>
-#include <crepe/types.h>
-#include <iostream>
-
-using namespace crepe;
-using namespace std;
-
-class TestScene : public Scene {
-public:
- void load_scene() {
-
- cout << "TestScene" << endl;
- Mediator & mediator = this->mediator;
- ComponentManager & mgr = mediator.component_manager;
- GameObject game_object = mgr.new_object("", "", vec2{0, 0}, 0, 1);
-
- Color color(255, 255, 255, 255);
-
- Asset img{"asset/spritesheet/spritesheet_test.png"};
-
- Sprite & test_sprite = game_object.add_component<Sprite>(
- img, Sprite::Data{
- .color = color,
- .flip = Sprite::FlipSettings{false, false},
- .sorting_in_layer = 2,
- .order_in_layer = 2,
- .size = {0, 100},
- .angle_offset = 0,
- .position_offset = {0, 0},
- });
-
- //auto & anim = game_object.add_component<Animator>(test_sprite,ivec2{32, 64}, uvec2{4,1}, Animator::Data{});
- //anim.set_anim(0);
-
- auto & cam = game_object.add_component<Camera>(ivec2{720, 1280}, vec2{400, 400},
- Camera::Data{
- .bg_color = Color::WHITE,
- });
-
- function<void()> on_click = [&]() { cout << "button clicked" << std::endl; };
- function<void()> on_enter = [&]() { cout << "enter" << std::endl; };
- function<void()> on_exit = [&]() { cout << "exit" << std::endl; };
-
- auto & button
- = game_object.add_component<Button>(vec2{200, 200}, vec2{0, 0}, on_click, false);
- button.on_mouse_enter = on_enter;
- button.on_mouse_exit = on_exit;
- button.is_toggle = true;
- button.active = true;
- }
-
- string get_name() const { return "TestScene"; };
-};
-
-int main(int argc, char * argv[]) {
- LoopManager engine;
- engine.add_scene<TestScene>();
- engine.start();
- return 0;
-}