diff options
Diffstat (limited to 'src/example/rendering_particle.cpp')
| -rw-r--r-- | src/example/rendering_particle.cpp | 8 | 
1 files changed, 4 insertions, 4 deletions
| diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index bcf95b8..062f11f 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -27,12 +27,12 @@ int main(int argc, char * argv[]) {  	ParticleSystem psys{mgr};  	Color color(255, 255, 255, 255); -	game_object.add_component<Sprite>(make_shared<Texture>("../asset/texture/img.png"), color, FlipSettings{false,false}); +	//game_object.add_component<Sprite>(make_shared<Texture>("../asset/texture/img.png"), color, FlipSettings{false,false});  	Sprite test_sprite = game_object.add_component<Sprite>(  		make_shared<Texture>("../asset/texture/img.png"), color, FlipSettings{false, false});  	game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{ -		.position = {100, 0}, +		.position = {0, 0},  		.max_particles = 10,  		.emission_rate = 0.1,  		.min_speed = 6, @@ -49,8 +49,8 @@ int main(int argc, char * argv[]) {  			.reset_on_exit = false,  		},  		.sprite = test_sprite, -	}).active = false; -	game_object.add_component<Camera>(Color::get_white()); +	}); +	game_object.add_component<Camera>(Color::WHITE);  	auto start = std::chrono::steady_clock::now(); |