diff options
Diffstat (limited to 'src/example/rendering_particle.cpp')
-rw-r--r-- | src/example/rendering_particle.cpp | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp new file mode 100644 index 0000000..349d11e --- /dev/null +++ b/src/example/rendering_particle.cpp @@ -0,0 +1,83 @@ +#include "api/Animator.h" +#include "api/Camera.h" +#include "system/AnimatorSystem.h" +#include "system/ParticleSystem.h" +#include <SDL2/SDL_timer.h> +#include <crepe/ComponentManager.h> + +#include <crepe/Component.h> +#include <crepe/api/Color.h> +#include <crepe/api/GameObject.h> +#include <crepe/api/ParticleEmitter.h> +#include <crepe/api/Rigidbody.h> +#include <crepe/api/Sprite.h> +#include <crepe/api/Texture.h> +#include <crepe/api/Transform.h> +#include <crepe/system/RenderSystem.h> +#include <crepe/types.h> + +#include <chrono> + +using namespace crepe; +using namespace std; + +int main(int argc, char * argv[]) { + ComponentManager mgr; + GameObject game_object = mgr.new_object("", "", vec2{0, 0}, 0, 1); + RenderSystem sys{mgr}; + ParticleSystem psys{mgr}; + AnimatorSystem asys{mgr}; + + Color color(255, 255, 255, 100); + + auto img = Texture("asset/texture/test_ap43.png"); + Sprite & test_sprite = game_object.add_component<Sprite>( + img, color, Sprite::FlipSettings{true, true}, 1, 1, 500); + + //game_object.add_component<Animator>(test_sprite, 4, 1, 0).active = true; + game_object.add_component<Animator>(test_sprite, 1, 1, 0).active = true; + + /* + auto & test = game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{ + .position = {0, 0}, + .max_particles = 10, + .emission_rate = 0.1, + .min_speed = 6, + .max_speed = 20, + .min_angle = -20, + .max_angle = 20, + .begin_lifespan = 0, + .end_lifespan = 60, + .force_over_time = vec2{0, 0}, + .boundary{ + .width = 1000, + .height = 1000, + .offset = vec2{0, 0}, + .reset_on_exit = false, + }, + .sprite = test_sprite, + }); + */ + + auto & cam = game_object.add_component<Camera>(Color::RED, ivec2{1080, 720}, + vec2{2000, 2000}, 1.0f); + + /* + game_object + .add_component<Sprite>(make_shared<Texture>("asset/texture/img.png"), color, + .add_component<Sprite>(make_shared<Texture>("asset/texture/img.png"), color, + FlipSettings{false, false}) + .order_in_layer + = 6; + */ + + auto start = std::chrono::steady_clock::now(); + while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) { + psys.update(); + asys.update(); + sys.update(); + SDL_Delay(10); + } + + return 0; +} |