diff options
Diffstat (limited to 'src/example/rendering_particle.cpp')
-rw-r--r-- | src/example/rendering_particle.cpp | 12 |
1 files changed, 9 insertions, 3 deletions
diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index 4571afb..96ef3df 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -23,16 +23,18 @@ using namespace std; int main(int argc, char * argv[]) { ComponentManager mgr; - GameObject game_object = mgr.new_object("", "", Vector2{100, 100}, 0, 0.1); + GameObject game_object = mgr.new_object("", "", Vector2{400, 300}, 0, 0.1); RenderSystem sys{mgr}; ParticleSystem psys{mgr}; Color color(255, 255, 255, 255); Sprite & test_sprite = game_object.add_component<Sprite>( - make_shared<Texture>("../asset/texture/img.png"), color, FlipSettings{false, false}); + make_shared<Texture>("asset/texture/test_ap43.png"), color, FlipSettings{false, false}); test_sprite.order_in_layer = 5; + + /* auto & test = game_object.add_component<ParticleEmitter>(ParticleEmitter::Data{ .position = {0, 0}, .max_particles = 10, @@ -52,13 +54,17 @@ int main(int argc, char * argv[]) { }, .sprite = test_sprite, }); + */ + game_object.add_component<Camera>(Color::WHITE); + /* game_object - .add_component<Sprite>(make_shared<Texture>("../asset/texture/img.png"), color, + .add_component<Sprite>(make_shared<Texture>("asset/texture/img.png"), color, FlipSettings{false, false}) .order_in_layer = 6; + */ auto start = std::chrono::steady_clock::now(); while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) { |