diff options
Diffstat (limited to 'src/example/rendering.cpp')
-rw-r--r-- | src/example/rendering.cpp | 22 |
1 files changed, 9 insertions, 13 deletions
diff --git a/src/example/rendering.cpp b/src/example/rendering.cpp index 1d83004..1bf448c 100644 --- a/src/example/rendering.cpp +++ b/src/example/rendering.cpp @@ -1,16 +1,16 @@ #include <crepe/ComponentManager.h> -#include <crepe/api/GameObject.h> #include <crepe/RenderSystem.h> +#include <crepe/api/GameObject.h> #include <crepe/util/log.h> +#include <crepe/api/AssetManager.h> #include <crepe/api/Color.h> #include <crepe/api/Point.h> #include <crepe/api/Sprite.h> #include <crepe/api/Texture.h> #include <crepe/api/Transform.h> -#include <crepe/api/AssetManager.h> #include <chrono> #include <memory> @@ -24,10 +24,10 @@ int main() { dbg_trace(); auto obj = GameObject(0, "name", "tag", 0); - auto obj1= GameObject(1, "name", "tag", 0); + auto obj1 = GameObject(1, "name", "tag", 0); auto obj2 = GameObject(2, "name", "tag", 0); - auto& mgr = AssetManager::get_instance(); + auto & mgr = AssetManager::get_instance(); // Normal adding components { Color color(0, 0, 0, 0); @@ -38,10 +38,9 @@ int main() { obj.add_component<Transform>(point, 1, 1); obj.add_component<Sprite>( make_shared<Texture>("../asset/texture/img.png"), color, - flip_settings{true, true}); + FlipSettings{true, true}); } - { Color color(0, 0, 0, 0); Point point = { @@ -49,9 +48,8 @@ int main() { .y = 0, }; obj1.add_component<Transform>(point, 0, 0.1); - auto img = mgr.cache<Texture>("../asset/texture/second.png"); - obj1.add_component<Sprite>(img, color, - flip_settings{true, true}); + auto img = mgr.cache<Texture>("../asset/texture/second.png"); + obj1.add_component<Sprite>(img, color, FlipSettings{true, true}); } { @@ -61,12 +59,10 @@ int main() { .y = 0, }; //obj.add_component<Transform>(point, 0, 0.1); - auto img = mgr.cache<Texture>("../asset/texture/second.png"); - obj2.add_component<Sprite>(img, color, - flip_settings{true, true}); + auto img = mgr.cache<Texture>("../asset/texture/second.png"); + obj2.add_component<Sprite>(img, color, FlipSettings{true, true}); } - auto & sys = crepe::RenderSystem::get_instance(); auto start = std::chrono::steady_clock::now(); while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) { |