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-rw-r--r--src/example/rendering.cpp22
1 files changed, 9 insertions, 13 deletions
diff --git a/src/example/rendering.cpp b/src/example/rendering.cpp
index 1d83004..1bf448c 100644
--- a/src/example/rendering.cpp
+++ b/src/example/rendering.cpp
@@ -1,16 +1,16 @@
#include <crepe/ComponentManager.h>
-#include <crepe/api/GameObject.h>
#include <crepe/RenderSystem.h>
+#include <crepe/api/GameObject.h>
#include <crepe/util/log.h>
+#include <crepe/api/AssetManager.h>
#include <crepe/api/Color.h>
#include <crepe/api/Point.h>
#include <crepe/api/Sprite.h>
#include <crepe/api/Texture.h>
#include <crepe/api/Transform.h>
-#include <crepe/api/AssetManager.h>
#include <chrono>
#include <memory>
@@ -24,10 +24,10 @@ int main() {
dbg_trace();
auto obj = GameObject(0, "name", "tag", 0);
- auto obj1= GameObject(1, "name", "tag", 0);
+ auto obj1 = GameObject(1, "name", "tag", 0);
auto obj2 = GameObject(2, "name", "tag", 0);
- auto& mgr = AssetManager::get_instance();
+ auto & mgr = AssetManager::get_instance();
// Normal adding components
{
Color color(0, 0, 0, 0);
@@ -38,10 +38,9 @@ int main() {
obj.add_component<Transform>(point, 1, 1);
obj.add_component<Sprite>(
make_shared<Texture>("../asset/texture/img.png"), color,
- flip_settings{true, true});
+ FlipSettings{true, true});
}
-
{
Color color(0, 0, 0, 0);
Point point = {
@@ -49,9 +48,8 @@ int main() {
.y = 0,
};
obj1.add_component<Transform>(point, 0, 0.1);
- auto img = mgr.cache<Texture>("../asset/texture/second.png");
- obj1.add_component<Sprite>(img, color,
- flip_settings{true, true});
+ auto img = mgr.cache<Texture>("../asset/texture/second.png");
+ obj1.add_component<Sprite>(img, color, FlipSettings{true, true});
}
{
@@ -61,12 +59,10 @@ int main() {
.y = 0,
};
//obj.add_component<Transform>(point, 0, 0.1);
- auto img = mgr.cache<Texture>("../asset/texture/second.png");
- obj2.add_component<Sprite>(img, color,
- flip_settings{true, true});
+ auto img = mgr.cache<Texture>("../asset/texture/second.png");
+ obj2.add_component<Sprite>(img, color, FlipSettings{true, true});
}
-
auto & sys = crepe::RenderSystem::get_instance();
auto start = std::chrono::steady_clock::now();
while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) {