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-rw-r--r--src/example/rendering.cpp10
1 files changed, 6 insertions, 4 deletions
diff --git a/src/example/rendering.cpp b/src/example/rendering.cpp
index 493169b..95d5dac 100644
--- a/src/example/rendering.cpp
+++ b/src/example/rendering.cpp
@@ -20,9 +20,12 @@ using namespace crepe;
int main() {
dbg_trace();
- auto obj = GameObject(0, "name", "tag", Vector2{0, 0}, 1, 1);
- auto obj1 = GameObject(1, "name", "tag", Vector2{500, 0}, 1, 0.1);
- auto obj2 = GameObject(2, "name", "tag", Vector2{800, 0}, 1, 0.1);
+ ComponentManager mgr{};
+ RenderSystem sys{mgr};
+
+ auto & obj = mgr.new_object("name", "tag", Vector2{0, 0}, 1, 1);
+ auto & obj1 = mgr.new_object("name", "tag", Vector2{500, 0}, 1, 0.1);
+ auto & obj2 = mgr.new_object("name", "tag", Vector2{800, 0}, 1, 0.1);
// Normal adding components
{
@@ -47,7 +50,6 @@ int main() {
}
*/
- auto & sys = crepe::AssetManager::get_instance();
auto start = std::chrono::steady_clock::now();
while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) {
sys.update();