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-rw-r--r--src/example/rendering.cpp68
1 files changed, 0 insertions, 68 deletions
diff --git a/src/example/rendering.cpp b/src/example/rendering.cpp
deleted file mode 100644
index b0ab60a..0000000
--- a/src/example/rendering.cpp
+++ /dev/null
@@ -1,68 +0,0 @@
-#include <crepe/ComponentManager.h>
-#include <crepe/api/GameObject.h>
-#include <crepe/system/RenderSystem.h>
-#include <crepe/util/log.h>
-
-#include <crepe/api/AssetManager.h>
-#include <crepe/api/Color.h>
-#include <crepe/api/Point.h>
-#include <crepe/api/Sprite.h>
-#include <crepe/api/Texture.h>
-#include <crepe/api/Transform.h>
-
-#include <chrono>
-#include <memory>
-
-using namespace std;
-using namespace crepe;
-
-int main() {
-
- dbg_trace();
-
- auto obj = GameObject(0, "name", "tag", 0);
- auto obj1 = GameObject(1, "name", "tag", 0);
- auto obj2 = GameObject(2, "name", "tag", 0);
-
- auto & mgr = AssetManager::get_instance();
- // Normal adding components
- {
- Color color(0, 0, 0, 0);
- Point point = {
- .x = 0,
- .y = 0,
- };
- obj.add_component<Transform>(point, 1, 1);
- obj.add_component<Sprite>(
- make_shared<Texture>("../asset/texture/img.png"), color,
- FlipSettings{true, true});
- }
-
- {
- Color color(0, 0, 0, 0);
- Point point = {
- .x = 500,
- .y = 0,
- };
- obj1.add_component<Transform>(point, 0, 0.1);
- auto img = mgr.cache<Texture>("../asset/texture/second.png");
- obj1.add_component<Sprite>(img, color, FlipSettings{true, true});
- }
-
- {
- Color color(0, 0, 0, 0);
- Point point = {
- .x = 800,
- .y = 0,
- };
- //obj.add_component<Transform>(point, 0, 0.1);
- auto img = mgr.cache<Texture>("../asset/texture/second.png");
- obj2.add_component<Sprite>(img, color, FlipSettings{true, true});
- }
-
- auto & sys = crepe::RenderSystem::get_instance();
- auto start = std::chrono::steady_clock::now();
- while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) {
- sys.update();
- }
-}