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-rw-r--r--src/example/rendering.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/example/rendering.cpp b/src/example/rendering.cpp
index ecd3f6a..522ec0f 100644
--- a/src/example/rendering.cpp
+++ b/src/example/rendering.cpp
@@ -31,16 +31,16 @@ int main() {
{
Color color(0, 0, 0, 0);
Sprite & sprite
- = obj.add_component<Sprite>(make_shared<Texture>("../asset/texture/img.png"),
+ = obj.add_component<Sprite>(make_shared<Texture>("asset/texture/img.png"),
color, FlipSettings{false, false});
sprite.sorting_in_layer = 2;
sprite.order_in_layer = 1;
- obj.add_component<Camera>(Color::get_red());
+ obj.add_component<Camera>(Color::RED);
}
{
Color color(0, 0, 0, 0);
Sprite & sprite = obj1.add_component<Sprite>(
- make_shared<Texture>("../asset/texture/img.png"), color, FlipSettings{true, true});
+ make_shared<Texture>("asset/texture/img.png"), color, FlipSettings{true, true});
sprite.sorting_in_layer = 2;
sprite.order_in_layer = 2;
}
@@ -48,7 +48,7 @@ int main() {
{
Color color(0, 0, 0, 0);
Sprite & sprite = obj2.add_component<Sprite>(
- make_shared<Texture>("../asset/texture/img.png"), color, FlipSettings{true, true});
+ make_shared<Texture>("asset/texture/img.png"), color, FlipSettings{true, true});
sprite.sorting_in_layer = 1;
sprite.order_in_layer = 2;
}
@@ -56,7 +56,7 @@ int main() {
/*
{
Color color(0, 0, 0, 0);
- auto img = mgr.cache<Texture>("../asset/texture/second.png");
+ auto img = mgr.cache<Texture>("asset/texture/second.png");
obj2.add_component<Sprite>(img, color, FlipSettings{true, true});
}
*/