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-rw-r--r--src/example/rendering.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/example/rendering.cpp b/src/example/rendering.cpp
index 827ad07..c9e62f1 100644
--- a/src/example/rendering.cpp
+++ b/src/example/rendering.cpp
@@ -2,7 +2,7 @@
#include <crepe/ComponentManager.h>
#include <crepe/api/GameObject.h>
#include <crepe/system/RenderSystem.h>
-#include <crepe/util/log.h>
+#include <crepe/util/Log.h>
#include <crepe/api/AssetManager.h>
#include <crepe/api/Color.h>
@@ -20,23 +20,24 @@ using namespace crepe;
int main() {
dbg_trace();
- auto obj = GameObject(0, "name", "tag", Vector2{0, 0}, 1, 1);
- auto obj1 = GameObject(1, "name", "tag", Vector2{500, 0}, 1, 0.1);
- auto obj2 = GameObject(2, "name", "tag", Vector2{800, 0}, 1, 0.1);
+ ComponentManager mgr{};
+ RenderSystem sys{mgr};
+
+ GameObject obj = mgr.new_object("name", "tag", Vector2{0, 0}, 1, 1);
+ GameObject obj1 = mgr.new_object("name", "tag", Vector2{500, 0}, 1, 0.1);
+ GameObject obj2 = mgr.new_object("name", "tag", Vector2{800, 0}, 1, 0.1);
// Normal adding components
{
Color color(0, 0, 0, 0);
- obj.add_component<Sprite>(
- make_shared<Texture>("../asset/texture/img.png"), color,
- FlipSettings{false, false});
+ obj.add_component<Sprite>(make_shared<Texture>("../asset/texture/img.png"), color,
+ FlipSettings{false, false});
obj.add_component<Camera>(Color::get_red());
}
{
Color color(0, 0, 0, 0);
- obj1.add_component<Sprite>(
- make_shared<Texture>("../asset/texture/second.png"), color,
- FlipSettings{true, true});
+ obj1.add_component<Sprite>(make_shared<Texture>("../asset/texture/second.png"), color,
+ FlipSettings{true, true});
}
/*
@@ -47,7 +48,6 @@ int main() {
}
*/
- auto & sys = crepe::RenderSystem::get_instance();
auto start = std::chrono::steady_clock::now();
while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) {
sys.update();