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Diffstat (limited to 'src/example/rendering.cpp')
-rw-r--r-- | src/example/rendering.cpp | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/src/example/rendering.cpp b/src/example/rendering.cpp new file mode 100644 index 0000000..9e3c8cc --- /dev/null +++ b/src/example/rendering.cpp @@ -0,0 +1,59 @@ +#include "api/Camera.h" +#include <crepe/ComponentManager.h> +#include <crepe/api/GameObject.h> +#include <crepe/system/RenderSystem.h> +#include <crepe/util/Log.h> + +#include <crepe/api/AssetManager.h> +#include <crepe/api/Color.h> +#include <crepe/api/Sprite.h> +#include <crepe/api/Texture.h> +#include <crepe/api/Transform.h> +#include <crepe/api/Vector2.h> + +#include <chrono> +#include <memory> + +using namespace std; +using namespace crepe; + +int main() { + dbg_trace(); + + ComponentManager mgr{}; + RenderSystem sys{mgr}; + + GameObject obj = mgr.new_object("name", "tag", Vector2{0, 0}, 1, 1); + GameObject obj1 = mgr.new_object("name", "tag", Vector2{500, 0}, 1, 0.1); + GameObject obj2 = mgr.new_object("name", "tag", Vector2{800, 0}, 1, 0.1); + + // Normal adding components + { + Color color(0, 0, 0, 0); + obj.add_component<Sprite>(make_shared<Texture>("../asset/texture/green_square.png"), color, + FlipSettings{false, false}); + obj.add_component<Camera>(Color::RED); + } + { + Color color(0, 0, 0, 0); + obj1.add_component<Sprite>(make_shared<Texture>("../asset/texture/green_square.png"), color, + FlipSettings{true, true}); + } + + /* + { + Color color(0, 0, 0, 0); + auto img = mgr.cache<Texture>("../asset/texture/second.png"); + obj2.add_component<Sprite>(img, color, FlipSettings{true, true}); + } + */ + + sys.update(); + /* + + auto start = std::chrono::steady_clock::now(); + while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) { + sys.update(); + } + */ +} |