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-rw-r--r--src/example/rendering.cpp59
1 files changed, 59 insertions, 0 deletions
diff --git a/src/example/rendering.cpp b/src/example/rendering.cpp
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+++ b/src/example/rendering.cpp
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+#include "api/Camera.h"
+#include <crepe/ComponentManager.h>
+#include <crepe/api/GameObject.h>
+#include <crepe/system/RenderSystem.h>
+#include <crepe/util/Log.h>
+
+#include <crepe/api/AssetManager.h>
+#include <crepe/api/Color.h>
+#include <crepe/api/Sprite.h>
+#include <crepe/api/Texture.h>
+#include <crepe/api/Transform.h>
+#include <crepe/api/Vector2.h>
+
+#include <chrono>
+#include <memory>
+
+using namespace std;
+using namespace crepe;
+
+int main() {
+ dbg_trace();
+
+ ComponentManager mgr{};
+ RenderSystem sys{mgr};
+
+ GameObject obj = mgr.new_object("name", "tag", Vector2{0, 0}, 1, 1);
+ GameObject obj1 = mgr.new_object("name", "tag", Vector2{500, 0}, 1, 0.1);
+ GameObject obj2 = mgr.new_object("name", "tag", Vector2{800, 0}, 1, 0.1);
+
+ // Normal adding components
+ {
+ Color color(0, 0, 0, 0);
+ obj.add_component<Sprite>(make_shared<Texture>("../asset/texture/green_square.png"), color,
+ FlipSettings{false, false});
+ obj.add_component<Camera>(Color::RED);
+ }
+ {
+ Color color(0, 0, 0, 0);
+ obj1.add_component<Sprite>(make_shared<Texture>("../asset/texture/green_square.png"), color,
+ FlipSettings{true, true});
+ }
+
+ /*
+ {
+ Color color(0, 0, 0, 0);
+ auto img = mgr.cache<Texture>("../asset/texture/second.png");
+ obj2.add_component<Sprite>(img, color, FlipSettings{true, true});
+ }
+ */
+
+ sys.update();
+ /*
+
+ auto start = std::chrono::steady_clock::now();
+ while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) {
+ sys.update();
+ }
+ */
+}