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Diffstat (limited to 'src/example/rendering.cpp')
-rw-r--r-- | src/example/rendering.cpp | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/src/example/rendering.cpp b/src/example/rendering.cpp new file mode 100644 index 0000000..1bf448c --- /dev/null +++ b/src/example/rendering.cpp @@ -0,0 +1,71 @@ + + +#include <crepe/ComponentManager.h> +#include <crepe/RenderSystem.h> +#include <crepe/api/GameObject.h> +#include <crepe/util/log.h> + +#include <crepe/api/AssetManager.h> +#include <crepe/api/Color.h> +#include <crepe/api/Point.h> +#include <crepe/api/Sprite.h> +#include <crepe/api/Texture.h> +#include <crepe/api/Transform.h> + +#include <chrono> +#include <memory> + +using namespace std; +using namespace crepe; +using namespace crepe::api; + +int main() { + + dbg_trace(); + + auto obj = GameObject(0, "name", "tag", 0); + auto obj1 = GameObject(1, "name", "tag", 0); + auto obj2 = GameObject(2, "name", "tag", 0); + + auto & mgr = AssetManager::get_instance(); + // Normal adding components + { + Color color(0, 0, 0, 0); + Point point = { + .x = 0, + .y = 0, + }; + obj.add_component<Transform>(point, 1, 1); + obj.add_component<Sprite>( + make_shared<Texture>("../asset/texture/img.png"), color, + FlipSettings{true, true}); + } + + { + Color color(0, 0, 0, 0); + Point point = { + .x = 500, + .y = 0, + }; + obj1.add_component<Transform>(point, 0, 0.1); + auto img = mgr.cache<Texture>("../asset/texture/second.png"); + obj1.add_component<Sprite>(img, color, FlipSettings{true, true}); + } + + { + Color color(0, 0, 0, 0); + Point point = { + .x = 800, + .y = 0, + }; + //obj.add_component<Transform>(point, 0, 0.1); + auto img = mgr.cache<Texture>("../asset/texture/second.png"); + obj2.add_component<Sprite>(img, color, FlipSettings{true, true}); + } + + auto & sys = crepe::RenderSystem::get_instance(); + auto start = std::chrono::steady_clock::now(); + while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) { + sys.update(); + } +} |