diff options
Diffstat (limited to 'src/example/rendering.cpp')
-rw-r--r-- | src/example/rendering.cpp | 63 |
1 files changed, 0 insertions, 63 deletions
diff --git a/src/example/rendering.cpp b/src/example/rendering.cpp deleted file mode 100644 index 418e03d..0000000 --- a/src/example/rendering.cpp +++ /dev/null @@ -1,63 +0,0 @@ -#include "api/Animator.h" -#include "api/Camera.h" -#include "system/AnimatorSystem.h" -#include <crepe/ComponentManager.h> -#include <crepe/api/GameObject.h> -#include <crepe/system/RenderSystem.h> -#include <crepe/util/Log.h> - -#include <crepe/api/AssetManager.h> -#include <crepe/api/Color.h> -#include <crepe/api/Sprite.h> -#include <crepe/api/Texture.h> -#include <crepe/api/Transform.h> -#include <crepe/api/Vector2.h> - -#include <chrono> -#include <memory> - -using namespace std; -using namespace crepe; - -int main() { - dbg_trace(); - - ComponentManager mgr{}; - RenderSystem sys{mgr}; - AnimatorSystem anim_sys{mgr}; - - GameObject obj = mgr.new_object("name", "tag", Vector2{250, 0}, 0, 1); - GameObject obj1 = mgr.new_object("name", "tag", Vector2{500, 0}, 1, 0.1); - GameObject obj2 = mgr.new_object("name", "tag", Vector2{800, 0}, 1, 0.1); - - // Normal adding components - { - Color color(0, 0, 0, 0); - Sprite & sprite = obj.add_component<Sprite>( - make_shared<Texture>("../asset/spritesheet/spritesheet_test.png"), color, - FlipSettings{false, false}); - Camera & cam = obj.add_component<Camera>(Color::get_red()); - obj.add_component<Animator>(sprite, 4, 1, 1).active = true; - } - /* - { - Color color(0, 0, 0, 0); - obj1.add_component<Sprite>(make_shared<Texture>("../asset/texture/second.png"), color, - FlipSettings{true, true}); - } - */ - - /* - { - Color color(0, 0, 0, 0); - auto img = mgr.cache<Texture>("../asset/texture/second.png"); - obj2.add_component<Sprite>(img, color, FlipSettings{true, true}); - } - */ - - auto start = std::chrono::steady_clock::now(); - while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) { - anim_sys.update(); - sys.update(); - } -} |