diff options
Diffstat (limited to 'src/example/physics.cpp')
-rw-r--r-- | src/example/physics.cpp | 28 |
1 files changed, 11 insertions, 17 deletions
diff --git a/src/example/physics.cpp b/src/example/physics.cpp index 2dbddc2..848f857 100644 --- a/src/example/physics.cpp +++ b/src/example/physics.cpp @@ -1,10 +1,5 @@ -#include <chrono> -#include <iostream> -#include <thread> - #include <crepe/Component.h> #include <crepe/ComponentManager.h> -#include <crepe/api/Force.h> #include <crepe/api/GameObject.h> #include <crepe/api/Rigidbody.h> #include <crepe/api/Transform.h> @@ -14,17 +9,16 @@ using namespace crepe; using namespace std; int main(int argc, char * argv[]) { - PhysicsSystem physics_system; - GameObject * game_object[2]; - game_object[1] = new GameObject(2, "Name", "Tag", 0); // not found not used - game_object[0] = new GameObject(5, "Name", "Tag", 0); - Point point = { - .x = 0, - .y = 0, - }; - game_object[0]->add_component<Transform>(point, 0, 0); - game_object[0]->add_component<Rigidbody>(1, 1, BodyType::DYNAMIC); - game_object[0]->add_component<Force>(1, 0); - physics_system.update(); + GameObject * game_object; + game_object = new GameObject(0, "Name", "Tag", Vector2{0, 0}, 0, 0); + game_object->add_component<Rigidbody>(Rigidbody::Data{ + .mass = 1, + .gravity_scale = 1, + .body_type = Rigidbody::BodyType::DYNAMIC, + .constraints = {0, 0, 0}, + .use_gravity = true, + .bounce = false, + }); + delete game_object; return 0; } |