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-rw-r--r--src/example/physics.cpp28
1 files changed, 11 insertions, 17 deletions
diff --git a/src/example/physics.cpp b/src/example/physics.cpp
index 2dbddc2..848f857 100644
--- a/src/example/physics.cpp
+++ b/src/example/physics.cpp
@@ -1,10 +1,5 @@
-#include <chrono>
-#include <iostream>
-#include <thread>
-
#include <crepe/Component.h>
#include <crepe/ComponentManager.h>
-#include <crepe/api/Force.h>
#include <crepe/api/GameObject.h>
#include <crepe/api/Rigidbody.h>
#include <crepe/api/Transform.h>
@@ -14,17 +9,16 @@ using namespace crepe;
using namespace std;
int main(int argc, char * argv[]) {
- PhysicsSystem physics_system;
- GameObject * game_object[2];
- game_object[1] = new GameObject(2, "Name", "Tag", 0); // not found not used
- game_object[0] = new GameObject(5, "Name", "Tag", 0);
- Point point = {
- .x = 0,
- .y = 0,
- };
- game_object[0]->add_component<Transform>(point, 0, 0);
- game_object[0]->add_component<Rigidbody>(1, 1, BodyType::DYNAMIC);
- game_object[0]->add_component<Force>(1, 0);
- physics_system.update();
+ GameObject * game_object;
+ game_object = new GameObject(0, "Name", "Tag", Vector2{0, 0}, 0, 0);
+ game_object->add_component<Rigidbody>(Rigidbody::Data{
+ .mass = 1,
+ .gravity_scale = 1,
+ .body_type = Rigidbody::BodyType::DYNAMIC,
+ .constraints = {0, 0, 0},
+ .use_gravity = true,
+ .bounce = false,
+ });
+ delete game_object;
return 0;
}