diff options
Diffstat (limited to 'src/example/physics.cpp')
-rw-r--r-- | src/example/physics.cpp | 33 |
1 files changed, 16 insertions, 17 deletions
diff --git a/src/example/physics.cpp b/src/example/physics.cpp index ee75c5c..db69b9b 100644 --- a/src/example/physics.cpp +++ b/src/example/physics.cpp @@ -1,31 +1,30 @@ -#include <iostream> -#include <thread> -#include <chrono> -#include <crepe/api/Transform.h> -#include <crepe/api/Rigidbody.h> -#include <crepe/api/Force.h> #include "PhysicsSystem.h" +#include <chrono> #include <crepe/Component.h> #include <crepe/ComponentManager.h> +#include <crepe/api/Force.h> #include <crepe/api/GameObject.h> +#include <crepe/api/Rigidbody.h> +#include <crepe/api/Transform.h> +#include <iostream> +#include <thread> using namespace crepe::api; using namespace crepe; using namespace std; - -int main(int argc, char* argv[]) { - PhysicsSystem physicsSystem; +int main(int argc, char * argv[]) { + PhysicsSystem physics_system; GameObject * game_object[2]; game_object[1] = new GameObject(2, "Name", "Tag", 0); // not found not used game_object[0] = new GameObject(5, "Name", "Tag", 0); Point point = { - .x = 0, - .y = 0, - }; - game_object[0]->add_component<Transform>(point,0,0); - game_object[0]->add_component<Rigidbody>(1, 1 , BodyType::Dynamic); - game_object[0]->add_component<Force>(1 , 0); - physicsSystem.update(); - return 0; + .x = 0, + .y = 0, + }; + game_object[0]->add_component<Transform>(point, 0, 0); + game_object[0]->add_component<Rigidbody>(1, 1, BodyType::DYNAMIC); + game_object[0]->add_component<Force>(1, 0); + physics_system.update(); + return 0; } |