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-rw-r--r--src/example/physics.cpp30
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diff --git a/src/example/physics.cpp b/src/example/physics.cpp
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--- a/src/example/physics.cpp
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@@ -1,30 +0,0 @@
-#include <chrono>
-#include <iostream>
-#include <thread>
-
-#include <crepe/Component.h>
-#include <crepe/ComponentManager.h>
-#include <crepe/api/Force.h>
-#include <crepe/api/GameObject.h>
-#include <crepe/api/Rigidbody.h>
-#include <crepe/api/Transform.h>
-#include <crepe/system/PhysicsSystem.h>
-
-using namespace crepe;
-using namespace std;
-
-int main(int argc, char * argv[]) {
- PhysicsSystem physics_system;
- GameObject * game_object[2];
- game_object[1] = new GameObject(2, "Name", "Tag", 0); // not found not used
- game_object[0] = new GameObject(5, "Name", "Tag", 0);
- Point point = {
- .x = 0,
- .y = 0,
- };
- game_object[0]->add_component<Transform>(point, 0, 0);
- game_object[0]->add_component<Rigidbody>(1, 1, BodyType::DYNAMIC);
- game_object[0]->add_component<Force>(1, 0);
- physics_system.update();
- return 0;
-}