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-rw-r--r--src/example/physics.cpp31
1 files changed, 31 insertions, 0 deletions
diff --git a/src/example/physics.cpp b/src/example/physics.cpp
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+++ b/src/example/physics.cpp
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+#include <iostream>
+#include <thread>
+#include <chrono>
+#include <crepe/api/Transform.h>
+#include <crepe/api/Rigidbody.h>
+#include <crepe/api/Force.h>
+#include "PhysicsSystem.h"
+#include <crepe/Component.h>
+#include <crepe/ComponentManager.h>
+#include <crepe/api/GameObject.h>
+
+using namespace crepe::api;
+using namespace crepe;
+using namespace std;
+
+
+int main(int argc, char* argv[]) {
+ PhysicsSystem physicsSystem;
+ GameObject * game_object[2];
+ game_object[1] = new GameObject(2, "Name", "Tag", 0); // not found not used
+ game_object[0] = new GameObject(5, "Name", "Tag", 0);
+ Point point = {
+ .x = 0,
+ .y = 0,
+ };
+ game_object[0]->add_component<Transform>(point,0,0);
+ game_object[0]->add_component<Rigidbody>(1, 1 , BodyType::Dynamic);
+ game_object[0]->add_component<Force>(1 , 0);
+ physicsSystem.update();
+ return 0;
+}