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-rw-r--r--src/example/physics.cpp33
1 files changed, 16 insertions, 17 deletions
diff --git a/src/example/physics.cpp b/src/example/physics.cpp
index ee75c5c..db69b9b 100644
--- a/src/example/physics.cpp
+++ b/src/example/physics.cpp
@@ -1,31 +1,30 @@
-#include <iostream>
-#include <thread>
-#include <chrono>
-#include <crepe/api/Transform.h>
-#include <crepe/api/Rigidbody.h>
-#include <crepe/api/Force.h>
#include "PhysicsSystem.h"
+#include <chrono>
#include <crepe/Component.h>
#include <crepe/ComponentManager.h>
+#include <crepe/api/Force.h>
#include <crepe/api/GameObject.h>
+#include <crepe/api/Rigidbody.h>
+#include <crepe/api/Transform.h>
+#include <iostream>
+#include <thread>
using namespace crepe::api;
using namespace crepe;
using namespace std;
-
-int main(int argc, char* argv[]) {
- PhysicsSystem physicsSystem;
+int main(int argc, char * argv[]) {
+ PhysicsSystem physics_system;
GameObject * game_object[2];
game_object[1] = new GameObject(2, "Name", "Tag", 0); // not found not used
game_object[0] = new GameObject(5, "Name", "Tag", 0);
Point point = {
- .x = 0,
- .y = 0,
- };
- game_object[0]->add_component<Transform>(point,0,0);
- game_object[0]->add_component<Rigidbody>(1, 1 , BodyType::Dynamic);
- game_object[0]->add_component<Force>(1 , 0);
- physicsSystem.update();
- return 0;
+ .x = 0,
+ .y = 0,
+ };
+ game_object[0]->add_component<Transform>(point, 0, 0);
+ game_object[0]->add_component<Rigidbody>(1, 1, BodyType::DYNAMIC);
+ game_object[0]->add_component<Force>(1, 0);
+ physics_system.update();
+ return 0;
}