diff options
Diffstat (limited to 'src/example/game.cpp')
-rw-r--r-- | src/example/game.cpp | 26 |
1 files changed, 8 insertions, 18 deletions
diff --git a/src/example/game.cpp b/src/example/game.cpp index 8ea50ea..60c9088 100644 --- a/src/example/game.cpp +++ b/src/example/game.cpp @@ -176,19 +176,11 @@ public: .gravity_scale = 0, .body_type = Rigidbody::BodyType::STATIC, .offset = {0, 0}, - .collision_layers = {0}, }); - world.add_component<BoxCollider>( - vec2{0, 0 - (screen_size_height / 2 + world_collider / 2)}, - vec2{world_collider, world_collider}); - ; // Top - world.add_component<BoxCollider>(vec2{0, screen_size_height / 2 + world_collider / 2}, - vec2{world_collider, world_collider}); // Bottom - world.add_component<BoxCollider>( - vec2{0 - (screen_size_width / 2 + world_collider / 2), 0}, - vec2{world_collider, world_collider}); // Left - world.add_component<BoxCollider>(vec2{screen_size_width / 2 + world_collider / 2, 0}, - vec2{world_collider, world_collider}); // right + world.add_component<BoxCollider>(vec2{world_collider, world_collider},vec2{0, 0 - (screen_size_height / 2 + world_collider / 2)}); // Top + world.add_component<BoxCollider>(vec2{world_collider, world_collider},vec2{0, screen_size_height / 2 + world_collider / 2}); // Bottom + world.add_component<BoxCollider>(vec2{world_collider, world_collider},vec2{0 - (screen_size_width / 2 + world_collider / 2), 0}); // Left + world.add_component<BoxCollider>(vec2{world_collider, world_collider},vec2{screen_size_width / 2 + world_collider / 2, 0}); // right world.add_component<Camera>( ivec2{static_cast<int>(screen_size_width), static_cast<int>(screen_size_height)}, vec2{screen_size_width, screen_size_height}, @@ -207,10 +199,9 @@ public: .constraints = {0, 0, 0}, .elastisity_coefficient = 1, .offset = {0, 0}, - .collision_layers = {0}, }); // add box with boxcollider - game_object1.add_component<BoxCollider>(vec2{0, 0}, vec2{20, 20}); + game_object1.add_component<BoxCollider>(vec2{20, 20}); game_object1.add_component<BehaviorScript>().set_script<MyScript1>(); Asset img1{"asset/texture/square.png"}; @@ -219,7 +210,7 @@ public: }); //add circle with cirlcecollider deactiveated - game_object1.add_component<CircleCollider>(vec2{0, 0}, 10).active = false; + game_object1.add_component<CircleCollider>(10).active = false; Asset img2{"asset/texture/circle.png"}; game_object1 .add_component<Sprite>(img2, @@ -239,10 +230,9 @@ public: .constraints = {0, 0, 0}, .elastisity_coefficient = 1, .offset = {0, 0}, - .collision_layers = {0}, }); // add box with boxcollider - game_object2.add_component<BoxCollider>(vec2{0, 0}, vec2{20, 20}); + game_object2.add_component<BoxCollider>(vec2{20, 20}); game_object2.add_component<BehaviorScript>().set_script<MyScript2>(); game_object2.add_component<Sprite>(img1, Sprite::Data{ @@ -250,7 +240,7 @@ public: }); //add circle with cirlcecollider deactiveated - game_object2.add_component<CircleCollider>(vec2{0, 0}, 10).active = false; + game_object2.add_component<CircleCollider>(10).active = false; game_object2 .add_component<Sprite>(img2, |