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-rw-r--r--src/example/game.cpp18
1 files changed, 13 insertions, 5 deletions
diff --git a/src/example/game.cpp b/src/example/game.cpp
index d03d78d..61f8760 100644
--- a/src/example/game.cpp
+++ b/src/example/game.cpp
@@ -36,7 +36,7 @@ class MyScript1 : public Script {
case Keycode::W: {
Rigidbody & tf = this->get_component<Rigidbody>();
// tf.data.linear_velocity.y -= 1;
- tf.add_force_linear({0,-1});
+ tf.add_force_linear({0, -1});
break;
}
case Keycode::S: {
@@ -178,10 +178,18 @@ public:
.body_type = Rigidbody::BodyType::STATIC,
.offset = {0, 0},
});
- world.add_component<BoxCollider>(vec2{world_collider, world_collider},vec2{0, 0 - (screen_size_height / 2 + world_collider / 2)}); // Top
- world.add_component<BoxCollider>(vec2{world_collider, world_collider},vec2{0, screen_size_height / 2 + world_collider / 2}); // Bottom
- world.add_component<BoxCollider>(vec2{world_collider, world_collider},vec2{0 - (screen_size_width / 2 + world_collider / 2), 0}); // Left
- world.add_component<BoxCollider>(vec2{world_collider, world_collider},vec2{screen_size_width / 2 + world_collider / 2, 0}); // right
+ world.add_component<BoxCollider>(
+ vec2{world_collider, world_collider},
+ vec2{0, 0 - (screen_size_height / 2 + world_collider / 2)}); // Top
+ world.add_component<BoxCollider>(
+ vec2{world_collider, world_collider},
+ vec2{0, screen_size_height / 2 + world_collider / 2}); // Bottom
+ world.add_component<BoxCollider>(
+ vec2{world_collider, world_collider},
+ vec2{0 - (screen_size_width / 2 + world_collider / 2), 0}); // Left
+ world.add_component<BoxCollider>(
+ vec2{world_collider, world_collider},
+ vec2{screen_size_width / 2 + world_collider / 2, 0}); // right
world.add_component<Camera>(
ivec2{static_cast<int>(screen_size_width), static_cast<int>(screen_size_height)},
vec2{screen_size_width, screen_size_height},