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-rw-r--r--src/example/events.cpp74
1 files changed, 42 insertions, 32 deletions
diff --git a/src/example/events.cpp b/src/example/events.cpp
index 6431c67..402a857 100644
--- a/src/example/events.cpp
+++ b/src/example/events.cpp
@@ -2,7 +2,6 @@
#include <crepe/ComponentManager.h>
#include <crepe/system/ScriptSystem.h>
-#include <crepe/util/log.h>
#include <crepe/api/BehaviorScript.h>
#include <crepe/api/Config.h>
@@ -27,7 +26,6 @@ class MyScript : public Script, public IKeyListener, public IMouseListener {
bool on_key_pressed(const KeyPressEvent & event) override {
std::cout << "KeyPressed function" << std::endl;
- this->deactivate_keys();
return false;
}
bool on_key_released(const KeyReleaseEvent & event) override {
@@ -65,48 +63,60 @@ public:
}
};
int main() {
- // two events to trigger
- KeyPressEvent key_press;
- key_press.key = Keycode::A;
- key_press.repeat = 0;
- MouseClickEvent click_event;
- click_event.button = MouseButton::LEFT_MOUSE;
- click_event.mouse_x = 100;
- click_event.mouse_y = 200;
- // queue events to test queue
- EventManager::get_instance().queue_event<KeyPressEvent>(std::move(key_press), 0);
- EventManager::get_instance().queue_event<MouseClickEvent>(std::move(click_event), 0);
+
{
+ // two events to trigger
+ KeyPressEvent key_press;
+ key_press.key = Keycode::A;
+ key_press.repeat = 0;
+ MouseClickEvent click_event;
+ click_event.button = MouseButton::LEFT_MOUSE;
+ click_event.mouse_x = 100;
+ click_event.mouse_y = 200;
+ // queue events to test queue
+ EventManager::get_instance().queue_event<KeyPressEvent>(key_press);
+ EventManager::get_instance().queue_event<MouseClickEvent>(click_event);
TestKeyListener test_listener;
- test_listener.set_channel(1);
- auto obj = GameObject(0, "name", "tag", Vector2{1.2, 3.4}, 0, 1);
- obj.add_component<BehaviorScript>().set_script<MyScript>();
+ //auto obj = GameObject(0, "name", "tag", Vector2{1.2, 3.4}, 0, 1);
+ //obj.add_component<BehaviorScript>().set_script<MyScript>();
- ScriptSystem sys;
- sys.update();
+ //ScriptSystem sys;
+ //sys.update();
// Trigger the events while `testListener` is in scope
- EventManager::get_instance().trigger_event<KeyPressEvent>(key_press, 1);
- EventManager::get_instance().trigger_event(
- MouseClickEvent{
- .mouse_x = 100,
- .mouse_y = 100,
- .button = MouseButton::LEFT_MOUSE,
- },
- 1);
+ //EventManager::get_instance().trigger_event<KeyPressEvent>(key_press, 1);
+ // EventManager::get_instance().trigger_event(
+ // MouseClickEvent{
+ // .mouse_x = 100,
+ // .mouse_y = 100,
+ // .button = MouseButton::LEFT_MOUSE,
+ // },
+ // 1);
+ //EventManager::get_instance().trigger_event<MouseClickEvent>(click_event, 0);
}
// custom lambda event handler
EventHandler<KeyPressEvent> event_handler = [](const KeyPressEvent & e) {
- std::cout << "lambda test" << std::endl;
+ std::cout << "key lambda test" << std::endl;
+ return true;
+ };
+ EventHandler<MouseClickEvent> event_handler2 = [](const MouseClickEvent & e) {
+ std::cout << "mouse lambda test" << std::endl;
return false;
};
- EventManager::get_instance().subscribe<KeyPressEvent>(std::move(event_handler), 0);
+ EventManager::get_instance().subscribe<KeyPressEvent>(event_handler, CHANNEL_ALL);
+ EventManager::get_instance().subscribe<KeyPressEvent>(event_handler, CHANNEL_ALL);
+ EventManager::get_instance().subscribe<MouseClickEvent>(event_handler2, CHANNEL_ALL);
+ EventManager::get_instance().trigger_event<KeyPressEvent>(KeyPressEvent{
+ .repeat = false,
+ .key = Keycode::A
+ });
+ //EventManager::get_instance().unsubscribe<KeyPressEvent>(event_handler, 0);
// testing trigger with testListener not in scope (unsubscribed)
- EventManager::get_instance().trigger_event<KeyPressEvent>(key_press, 0);
- EventManager::get_instance().trigger_event<MouseClickEvent>(click_event, 0);
+ // EventManager::get_instance().trigger_event<KeyPressEvent>(key_press, 0);
+ // EventManager::get_instance().trigger_event<MouseClickEvent>(click_event, 0);
// dispatching queued events
- EventManager::get_instance().dispatch_events();
+ //EventManager::get_instance().dispatch_events();
- EventManager::get_instance().unsubscribe<KeyPressEvent>(event_handler, 0);
+ EventManager::get_instance().unsubscribe<KeyPressEvent>(event_handler);
return EXIT_SUCCESS;
}