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-rw-r--r--src/example/events.cpp120
1 files changed, 0 insertions, 120 deletions
diff --git a/src/example/events.cpp b/src/example/events.cpp
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index 3dee9fa..0000000
--- a/src/example/events.cpp
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-#include <iostream>
-
-#include <crepe/ComponentManager.h>
-#include <crepe/system/ScriptSystem.h>
-
-#include <crepe/api/BehaviorScript.h>
-#include <crepe/api/Config.h>
-#include <crepe/api/Event.h>
-#include <crepe/api/EventManager.h>
-#include <crepe/api/GameObject.h>
-#include <crepe/api/IKeyListener.h>
-#include <crepe/api/IMouseListener.h>
-#include <crepe/api/KeyCodes.h>
-#include <crepe/api/Script.h>
-#include <crepe/api/Transform.h>
-
-using namespace crepe;
-using namespace std;
-
-class MyScript : public Script, public IKeyListener, public IMouseListener {
- void update() {
- // Retrieve component from the same GameObject this script is on
- Transform & test = get_component<Transform>();
- dbg_logf("Transform(%.2f, %.2f)", test.position.x, test.position.y);
- }
-
- bool on_key_pressed(const KeyPressEvent & event) override {
- std::cout << "KeyPressed function" << std::endl;
- return false;
- }
- bool on_key_released(const KeyReleaseEvent & event) override {
- std::cout << "KeyRelease function" << std::endl;
- return false;
- }
- bool on_mouse_clicked(const MouseClickEvent & event) override {
- std::cout << "MouseClick function" << std::endl;
- return false;
- }
- bool on_mouse_pressed(const MousePressEvent & event) override {
- std::cout << "MousePress function" << std::endl;
- return false;
- }
- bool on_mouse_released(const MouseReleaseEvent & event) override {
- std::cout << "MouseRelease function" << std::endl;
- return false;
- }
- bool on_mouse_moved(const MouseMoveEvent & event) override {
- std::cout << "MouseMove function" << std::endl;
- return false;
- }
-};
-class TestKeyListener : public IKeyListener {
-public:
- bool on_key_pressed(const KeyPressEvent & event) override {
- std::cout << "TestKeyListener: Key Pressed - Code: " << static_cast<int>(event.key)
- << std::endl;
- return true; // Return true if the listener should remain active
- }
- bool on_key_released(const KeyReleaseEvent & event) override {
- std::cout << "TestKeyListener: Key Released - Code: " << static_cast<int>(event.key)
- << std::endl;
- return true;
- }
-};
-int main() {
-
- {
- // two events to trigger
- KeyPressEvent key_press;
- key_press.key = Keycode::A;
- key_press.repeat = 0;
- MouseClickEvent click_event;
- click_event.button = MouseButton::LEFT_MOUSE;
- click_event.mouse_x = 100;
- click_event.mouse_y = 200;
- // queue events to test queue
- EventManager::get_instance().queue_event<KeyPressEvent>(key_press);
- EventManager::get_instance().queue_event<MouseClickEvent>(click_event);
- TestKeyListener test_listener;
- //auto obj = GameObject(0, "name", "tag", Vector2{1.2, 3.4}, 0, 1);
- //obj.add_component<BehaviorScript>().set_script<MyScript>();
-
- //ScriptSystem sys;
- //sys.update();
-
- // Trigger the events while `testListener` is in scope
- //EventManager::get_instance().trigger_event<KeyPressEvent>(key_press, 1);
- // EventManager::get_instance().trigger_event(
- // MouseClickEvent{
- // .mouse_x = 100,
- // .mouse_y = 100,
- // .button = MouseButton::LEFT_MOUSE,
- // },
- // 1);
- //EventManager::get_instance().trigger_event<MouseClickEvent>(click_event, 0);
- }
- // custom lambda event handler
- EventHandler<KeyPressEvent> event_handler = [](const KeyPressEvent & e) {
- std::cout << "key lambda test" << std::endl;
- return true;
- };
- EventHandler<MouseClickEvent> event_handler2 = [](const MouseClickEvent & e) {
- std::cout << "mouse lambda test" << std::endl;
- return false;
- };
- EventManager::get_instance().subscribe<KeyPressEvent>(event_handler, CHANNEL_ALL);
- EventManager::get_instance().subscribe<KeyPressEvent>(event_handler, CHANNEL_ALL);
- EventManager::get_instance().subscribe<MouseClickEvent>(event_handler2, CHANNEL_ALL);
- EventManager::get_instance().trigger_event<KeyPressEvent>(
- KeyPressEvent{.repeat = false, .key = Keycode::A});
- //EventManager::get_instance().unsubscribe<KeyPressEvent>(event_handler, 0);
- // testing trigger with testListener not in scope (unsubscribed)
- // EventManager::get_instance().trigger_event<KeyPressEvent>(key_press, 0);
- // EventManager::get_instance().trigger_event<MouseClickEvent>(click_event, 0);
- // dispatching queued events
- //EventManager::get_instance().dispatch_events();
-
- EventManager::get_instance().unsubscribe<KeyPressEvent>(event_handler);
- return EXIT_SUCCESS;
-}