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-rw-r--r--src/example/events.cpp110
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diff --git a/src/example/events.cpp b/src/example/events.cpp
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+++ b/src/example/events.cpp
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+#include <iostream>
+
+#include <crepe/ComponentManager.h>
+#include <crepe/system/ScriptSystem.h>
+#include <crepe/util/log.h>
+
+#include <crepe/api/BehaviorScript.h>
+#include <crepe/api/Config.h>
+#include <crepe/api/Event.h>
+#include <crepe/api/EventManager.h>
+#include <crepe/api/GameObject.h>
+#include <crepe/api/IKeyListener.h>
+#include <crepe/api/IMouseListener.h>
+#include <crepe/api/KeyCodes.h>
+#include <crepe/api/Script.h>
+#include <crepe/api/Transform.h>
+
+using namespace crepe;
+using namespace std;
+
+class MyScript : public Script, public IKeyListener, public IMouseListener {
+ void update() {
+ // Retrieve component from the same GameObject this script is on
+ Transform & test = get_component<Transform>();
+ dbg_logf("Transform(%.2f, %.2f)", test.position.x, test.position.y);
+ }
+
+ bool on_key_pressed(const KeyPressEvent & event) override {
+ std::cout << "KeyPressed function" << std::endl;
+ this->deactivate_keys();
+ return false;
+ }
+ bool on_key_released(const KeyReleaseEvent & event) override {
+ std::cout << "KeyRelease function" << std::endl;
+ return false;
+ }
+ bool on_mouse_clicked(const MouseClickEvent & event) override {
+ std::cout << "MouseClick function" << std::endl;
+ return false;
+ }
+ bool on_mouse_pressed(const MousePressEvent & event) override {
+ std::cout << "MousePress function" << std::endl;
+ return false;
+ }
+ bool on_mouse_released(const MouseReleaseEvent & event) override {
+ std::cout << "MouseRelease function" << std::endl;
+ return false;
+ }
+ bool on_mouse_moved(const MouseMoveEvent & event) override {
+ std::cout << "MouseMove function" << std::endl;
+ return false;
+ }
+};
+class TestKeyListener : public IKeyListener {
+public:
+ bool on_key_pressed(const KeyPressEvent & event) override {
+ std::cout << "TestKeyListener: Key Pressed - Code: "
+ << static_cast<int>(event.key) << std::endl;
+ return true; // Return true if the listener should remain active
+ }
+ bool on_key_released(const KeyReleaseEvent & event) override {
+ std::cout << "TestKeyListener: Key Released - Code: "
+ << static_cast<int>(event.key) << std::endl;
+ return true;
+ }
+};
+int main() {
+ // two events to trigger
+ KeyPressEvent key_press;
+ key_press.key = Keycode::A;
+ key_press.repeat = 0;
+ MouseClickEvent click_event;
+ click_event.button = MouseButton::Left_Mouse;
+ click_event.mouse_x = 100;
+ click_event.mouse_y = 200;
+ // queue events to test queue
+ EventManager::get_instance().queue_event<KeyPressEvent>(
+ std::move(key_press), 0);
+ EventManager::get_instance().queue_event<MouseClickEvent>(
+ std::move(click_event), 0);
+ {
+ TestKeyListener test_listener;
+ test_listener.set_channel(1);
+ auto obj = GameObject(0, "name", "tag", Vector2{1.2, 3.4}, 0, 1);
+ obj.add_component<BehaviorScript>().set_script<MyScript>();
+
+ ScriptSystem sys;
+ sys.update();
+
+ // Trigger the events while `testListener` is in scope
+ EventManager::get_instance().trigger_event<KeyPressEvent>(key_press, 1);
+ EventManager::get_instance().trigger_event<MouseClickEvent>(click_event,
+ 1);
+ }
+ // custom lambda event handler
+ EventHandler<KeyPressEvent> event_handler = [](const KeyPressEvent & e) {
+ std::cout << "lambda test" << std::endl;
+ return false;
+ };
+ EventManager::get_instance().subscribe<KeyPressEvent>(
+ std::move(event_handler), 0);
+ // testing trigger with testListener not in scope (unsubscribed)
+ EventManager::get_instance().trigger_event<KeyPressEvent>(key_press, 0);
+ EventManager::get_instance().trigger_event<MouseClickEvent>(click_event, 0);
+ // dispatching queued events
+ EventManager::get_instance().dispatch_events();
+
+ EventManager::get_instance().unsubscribe<KeyPressEvent>(event_handler, 0);
+ return EXIT_SUCCESS;
+}