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diff --git a/src/example/ecs.cpp b/src/example/ecs.cpp
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+#include <iostream>
+
+#include "../crepe/ComponentManager.h"
+#include "../crepe/Metadata.h"
+#include "../crepe/api/GameObject.h"
+#include "../crepe/api/Transform.h"
+
+using namespace crepe::api;
+using namespace crepe;
+using namespace std;
+
+int main() {
+ // Create a few GameObjects
+ try {
+ GameObject body(0, "body", "person", Point{0, 0}, 0, 1);
+ GameObject rightLeg(1, "rightLeg", "person", Point{1, 1}, 0, 1);
+ GameObject leftLeg(2, "leftLeg", "person", Point{1, 1}, 0, 1);
+ GameObject rightFoot(3, "rightFoot", "person", Point{2, 2}, 0, 1);
+ GameObject leftFoot(4, "leftFoot", "person", Point{2, 2}, 0, 1);
+
+ // Set the parent of each GameObject
+ rightFoot.set_parent(rightLeg);
+ leftFoot.set_parent(leftLeg);
+ rightLeg.set_parent(body);
+ leftLeg.set_parent(body);
+
+ // Adding a second Transform component is not allowed and will invoke an exception
+ body.add_component<Transform>(Point{10, 10}, 0, 1);
+ } catch (const exception & e) {
+ cerr << e.what() << endl;
+ }
+
+ // Get the Metadata and Transform components of each GameObject
+ ComponentManager & mgr = ComponentManager::get_instance();
+ vector<reference_wrapper<Metadata>> metadata
+ = mgr.get_components_by_type<Metadata>();
+ vector<reference_wrapper<Transform>> transform
+ = mgr.get_components_by_type<Transform>();
+
+ // Print the Metadata and Transform components
+ for (auto & m : metadata) {
+ cout << "Id: " << m.get().game_object_id << " Name: " << m.get().name
+ << " Tag: " << m.get().tag << " Parent: " << m.get().parent
+ << " Children: ";
+ for (auto & c : m.get().children) {
+ cout << c << " ";
+ }
+ cout << endl;
+ }
+ for (auto & t : transform) {
+ cout << "Id: " << t.get().game_object_id << " Position: ["
+ << t.get().position.x << ", " << t.get().position.y << "]" << endl;
+ }
+
+ return 0;
+}