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Diffstat (limited to 'src/example/ecs.cpp')
-rw-r--r-- | src/example/ecs.cpp | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/src/example/ecs.cpp b/src/example/ecs.cpp new file mode 100644 index 0000000..5646edd --- /dev/null +++ b/src/example/ecs.cpp @@ -0,0 +1,56 @@ +#include <iostream> + +#include "../crepe/ComponentManager.h" +#include "../crepe/Metadata.h" +#include "../crepe/api/GameObject.h" +#include "../crepe/api/Transform.h" + +using namespace crepe::api; +using namespace crepe; +using namespace std; + +int main() { + // Create a few GameObjects + try { + GameObject body(0, "body", "person", Point{0, 0}, 0, 1); + GameObject rightLeg(1, "rightLeg", "person", Point{1, 1}, 0, 1); + GameObject leftLeg(2, "leftLeg", "person", Point{1, 1}, 0, 1); + GameObject rightFoot(3, "rightFoot", "person", Point{2, 2}, 0, 1); + GameObject leftFoot(4, "leftFoot", "person", Point{2, 2}, 0, 1); + + // Set the parent of each GameObject + rightFoot.set_parent(rightLeg); + leftFoot.set_parent(leftLeg); + rightLeg.set_parent(body); + leftLeg.set_parent(body); + + // Adding a second Transform component is not allowed and will invoke an exception + body.add_component<Transform>(Point{10, 10}, 0, 1); + } catch (const exception & e) { + cerr << e.what() << endl; + } + + // Get the Metadata and Transform components of each GameObject + ComponentManager & mgr = ComponentManager::get_instance(); + vector<reference_wrapper<Metadata>> metadata + = mgr.get_components_by_type<Metadata>(); + vector<reference_wrapper<Transform>> transform + = mgr.get_components_by_type<Transform>(); + + // Print the Metadata and Transform components + for (auto & m : metadata) { + cout << "Id: " << m.get().game_object_id << " Name: " << m.get().name + << " Tag: " << m.get().tag << " Parent: " << m.get().parent + << " Children: "; + for (auto & c : m.get().children) { + cout << c << " "; + } + cout << endl; + } + for (auto & t : transform) { + cout << "Id: " << t.get().game_object_id << " Position: [" + << t.get().position.x << ", " << t.get().position.y << "]" << endl; + } + + return 0; +} |