diff options
Diffstat (limited to 'src/example/ecs.cpp')
-rw-r--r-- | src/example/ecs.cpp | 26 |
1 files changed, 12 insertions, 14 deletions
diff --git a/src/example/ecs.cpp b/src/example/ecs.cpp index e61c398..d5ba51b 100644 --- a/src/example/ecs.cpp +++ b/src/example/ecs.cpp @@ -9,13 +9,15 @@ using namespace crepe; using namespace std; int main() { + ComponentManager mgr{}; + // Create a few GameObjects try { - GameObject body(0, "body", "person", Vector2{0, 0}, 0, 1); - GameObject right_leg(1, "rightLeg", "person", Vector2{1, 1}, 0, 1); - GameObject left_leg(2, "leftLeg", "person", Vector2{1, 1}, 0, 1); - GameObject right_foot(3, "rightFoot", "person", Vector2{2, 2}, 0, 1); - GameObject left_foot(4, "leftFoot", "person", Vector2{2, 2}, 0, 1); + GameObject body = mgr.new_object("body", "person", Vector2{0, 0}, 0, 1); + GameObject right_leg = mgr.new_object("rightLeg", "person", Vector2{1, 1}, 0, 1); + GameObject left_leg = mgr.new_object("leftLeg", "person", Vector2{1, 1}, 0, 1); + GameObject right_foot = mgr.new_object("rightFoot", "person", Vector2{2, 2}, 0, 1); + GameObject left_foot = mgr.new_object("leftFoot", "person", Vector2{2, 2}, 0, 1); // Set the parent of each GameObject right_foot.set_parent(right_leg); @@ -30,25 +32,21 @@ int main() { } // Get the Metadata and Transform components of each GameObject - ComponentManager & mgr = ComponentManager::get_instance(); - vector<reference_wrapper<Metadata>> metadata - = mgr.get_components_by_type<Metadata>(); - vector<reference_wrapper<Transform>> transform - = mgr.get_components_by_type<Transform>(); + vector<reference_wrapper<Metadata>> metadata = mgr.get_components_by_type<Metadata>(); + vector<reference_wrapper<Transform>> transform = mgr.get_components_by_type<Transform>(); // Print the Metadata and Transform components for (auto & m : metadata) { cout << "Id: " << m.get().game_object_id << " Name: " << m.get().name - << " Tag: " << m.get().tag << " Parent: " << m.get().parent - << " Children: "; + << " Tag: " << m.get().tag << " Parent: " << m.get().parent << " Children: "; for (auto & c : m.get().children) { cout << c << " "; } cout << endl; } for (auto & t : transform) { - cout << "Id: " << t.get().game_object_id << " Position: [" - << t.get().position.x << ", " << t.get().position.y << "]" << endl; + cout << "Id: " << t.get().game_object_id << " Position: [" << t.get().position.x + << ", " << t.get().position.y << "]" << endl; } return 0; |